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  1. #1
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    3,647
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90

    [Limited Job] Suggestions Megathread

    With a new limited job on the horizon, I want to take a moment to discuss the existing Blue Mage content and what improvements the content needs moving forward. As it stands, the biggest criticism I have of Blue Mage currently is that it's too limited.

    Both completing the spellbook and the Blue Carnivale are one-and-done types of content, and completing the blue challenge log is niche content that only appeals to players who are both interested in Blue Mage as well as savage content and has the time to commit to blue log completion. The only other thing that Blue Mage can do is grind bi-color gems, leaving the Blue Mage starved for things to actually engage with for many players, and yet I feel there's very low-hanging fruit ripe for Blue Mage to pick that I believe the content should see in the future.

    1. PVP
    PVP is already a form of content that takes each job, assigns them fixed stats indifferent of gear, and features a completely separate set of actions than in PVE. This quality allows for Blue Mage to seamlessly integrate into the PVP environment, and the same will be true of Beastmaster as well. There is no reason these jobs can't also be added to the PVP roster. Please add Blue Mage to the PVP update in 7.1 and include Beastmaster in PVP when it releases.

    2. Field Operations
    Ironically, Eureka specifically was created to try and replicate the experience of FF11, the MMO where Blue Mage with its unorthodox system of learning spells was not a limited job. Yet Blue Mage is not allowed in Eureka. Both Eureka and Bozja are the perfect environments for a job like Blue Mage to thrive. In Bozja, we even see Pagaga who is a Beastmaster. These jobs should receive support for Field Operation content in a future update.

    3. Deep Dungeons
    Like with Field Operations, Deep Dungeons are an environment that compliments limited job gameplay perfectly. I can totally understand wanting to reserve titles like "The Necromancer" to non-limited jobs, but that can very easily be circumvented by having limited jobs receive a different title instead.

    4. Adjust the Class Page
    This is a much smaller, more nitpicky suggestion, but can Blue Mage be given its own spot on the class tab of your character window rather than lumping it with the caster DPS jobs? This is really misleading both because Blue Mage can be a tank, healer, or DPS, but also implies that we have more caster DPS than we actually do since Blue Mage isn't a real job. With Beastmaster in the woodworks, I think limited jobs should be moved to their own little spot on that window instead to better communicate that they are different from real jobs.

    Ultimately, what I'd like to stress is that these jobs are very likely the favorites of some Final Fantasy fans, and even some newcomers may love the fantasy of these jobs. But all of these players don't get to experience what may be their favorite concept as a job they can experience in the story, or in groups with other players. Please consider how to integrate these jobs into real jobs in the future, where they may have a fixed skillset when "unlimited" that keeps them balanced with the other jobs of their respective roles. I realize this is a tall ask, but no one wants to see their favorite job condemned to a corner where they aren't allowed to engage with the majority of the game. You wouldn't like it if the same were done to Black Mage, or Dragoon, or Paladin. Enabling "unlimited" Blue Mage and Beastmaster in the distant future would make a lot of players happy, and can still be completely independent of their limited forms.

    What I've listed above might not be everything that players what to see. Feel free to share your own thoughts on suggestions for Blue Mage down below.
    (6)
    Last edited by ty_taurus; 01-10-2024 at 03:40 AM.

  2. #2
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    1. Advanced job: jobs that come with beyond normal differences. Are normal and 'abnormal' at the same time. BLU for example can still learn spells, but a specific set of skills on the book are gilded (marked specially). Akin to a PvP kit these gilded skills are different in limited and 'unlimited' form, therefore mechanically balanced for fun and sanity.

    The job can't enter content missing spells that are obtained below the level of the content (apply this rule to other jobs and their ability quests too). BLU may use DD, exploratory, carnival, totems, open world, solo, msq, and parties to obtain skills (essentially all content). Some gilded skills will upgrade in the balanced form (so you might start with fire angon but at level 55 it becomes eruption, in the balanced format only, you can still choose in the limited format).

    Limited will roughly be untouched (but will have restrictions to prevent limited from destroying current expansion content, for fairness, naturally your 'unlimited' side can do any content just as any job would do). Visualize the two options via the turning over of the stone, two sided. If not obvious, blue may learn skills in either form.

    Beastmaster naturally also being an advanced job.

    Add advanced concepts to jobs where it's fun. Like Bard gaining concerts, taverns, etc to play bard roleplay mini games. Painter gaining their own studio where they can collect different paints and arts which can impact the visuals of their skills. Etc.

    2. Definitely yes on DD, exploratory, and PVP (regardless of the advanced idea). I feel that would add a lot of potential content for them.

    3. Ideas for limited jobs (could be advanced, but I think people would be less shocked if they didnt- unlike say BLU or BST which totally could be):

    - Onion Knight; can use any weapon, utilizes both slots (two weapon potential), shields would auto pair with their sword counterpart but a manual glamour could be applied via a specialized item, can use any type of gear and stats are all valuable, has a scaffold system for building out combos from existing jobs. Scaffold meaning they are not simply copy paste and would be combo / interact able based on a variety of criteria. Like if you choose to select fast cast passive it might lock out another passive, sharp cast might affect all proc based skills. Etc. your 1 2 3 could vary. You could have a mage, tank, ranged, mix, etc.

    - Magitek Operator; Xenogears, Xenosaga, G-Warrior, Gundam, Armored core, etc

    I don't think your 4 is nitpicking. Honestly I was so annoyed with blue originally that I had requested it moved just because I disliked seeing it as how they did it. Lol. If they were going to forever be limited (likely...... Unfortunately..).. then yeah I think it still should move. Leave it if they can develop advanced concepts though.

    I would love advanced in part because I really feel jobs in general miss roleplay, and this would be the opportunity to show they have it. Limited is like 'we can either make it useful, or we can give it roleplay' meanwhile quite a few other MMOs can achieve both. Like my fear for our beastmaster is it'll be barely or at worst less interesting than WoW hunter or GW2 ranger while also being limited. Kind of a sad and embarrassing proposition. Hopefully I'm wrong and they put solid effort, but if they don't.. man. Very much an invincible meme /feeling/ (not universally true) in terms of interesting and unique gameplay relevant systems dedicated to jobs "look at what they (SE) has to do to for a fraction of our power (WoW / GW2)".

    I appreciate your last comment. I was asking for blue since 1.0, wanting to main it dearly. Release of blue was devastating (in a first world sense). I am absolutely biased and still salty about it lol. Probably will never not be..
    (2)
    Last edited by Shougun; 01-10-2024 at 04:20 AM.

  3. #3
    Player
    CaptainLagbeard's Avatar
    Join Date
    Aug 2013
    Posts
    2,307
    Character
    Rhaya Jakkya
    World
    Odin
    Main Class
    White Mage Lv 100
    Allowing them into Eureka and Bozja would be great for getting through the content.

    For PvP, I think there was some talk of a BLU Battle Royale mode where you would get randomized spells..


    My main suggestion still remains for them to allow it to reach the same max level as other classes (maybe up to the level of your highest non-limited Job), but keep the limitations that they can only enter dungeons, trials and raids in a pre-made group and for Savage and Extreme having a BLU should lock the party out of loot so you can't just cheese them with a BLU, but could theoretically use it to learn the fights.
    (1)

  4. #4
    Player MagiusNecros's Avatar
    Join Date
    Nov 2015
    Posts
    3,205
    Character
    Bastilaa Shan
    World
    Excalibur
    Main Class
    Blue Mage Lv 80
    Complete rework is required. Limited Jobs as they are just aren't worth the frustration. Players would be happy if they let the Jobs progress through MSQ and participate in content up to their level instead of pidgeonholing them which just leads to being excluded or the player harboring resentment towards not being able to play their favorite job class.
    (3)

  5. #5
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    3,647
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    Quote Originally Posted by CaptainLagbeard View Post
    Allowing them into Eureka and Bozja would be great for getting through the content.

    For PvP, I think there was some talk of a BLU Battle Royale mode where you would get randomized spells..
    Even still, that isn't Crystaline Conflict or Frontlines. I'm talking about letting Blue Mage and eventually Beastmaster into the current PVP formats as well. Everything that "justifies" they be limited jobs is irrelevant to how PVP is set up in this game. Let people play with other jobs.
    (3)

  6. #6
    Player
    mallleable's Avatar
    Join Date
    May 2021
    Posts
    1,282
    Character
    Malia Tri'el
    World
    Behemoth
    Main Class
    Bard Lv 100
    Probably an unpopular opinion, but letting Blue Mage into exploration zones would not be good. It would be amazing for Blue Mage, but completely disastrous for the gameplay ecosystems within Eureka, and Bozja. I think a lot of people underestimate just how strong Blue Mage is at base so to give is access to haste gear, and Logos/Lost actions would beyond break it. There are already super overpowered job, and action combos that certain players use to grief other players so I think it could make the instances unplayable for anyone not playing Blue Mage.

    Aside from that, I'm totally down for creating pvp opportunities for limited jobs, and letting them into like deep dungeons or something. That would be fun.
    (2)

  7. #7
    Player
    IvoryBadge's Avatar
    Join Date
    Jul 2022
    Posts
    57
    Character
    Gaeten Veilins
    World
    Zodiark
    Main Class
    Paladin Lv 100
    Wholeheartedly agree on everything said, Blue Mage deserve some love and attention form SE. give the job some stuff to do, especially PvP.
    (4)

  8. #8
    Player
    sindriiisgaming's Avatar
    Join Date
    Jan 2023
    Location
    Gridania
    Posts
    1,430
    Character
    Sugar And'spice
    World
    Twintania
    Main Class
    Reaper Lv 100
    i hope blues never get into
    current
    - endgame dungeon
    - raids
    - trials
    any
    - ultimates
    - criterions
    - exploration zones
    - pvp
    (0)

  9. #9
    Player
    BrokenFantasy's Avatar
    Join Date
    Aug 2023
    Location
    Ul'dah
    Posts
    28
    Character
    Jona'tha Daavisi
    World
    Cerberus
    Main Class
    Paladin Lv 100
    Quote Originally Posted by sindriiisgaming View Post
    i hope blues never get into
    current
    - endgame dungeon
    - raids
    - trials
    any
    - ultimates
    - criterions
    - exploration zones
    - pvp
    Not going to elaborate on why?
    (1)

  10. #10
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    3,647
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    Quote Originally Posted by mallleable View Post
    Probably an unpopular opinion, but letting Blue Mage into exploration zones would not be good. It would be amazing for Blue Mage, but completely disastrous for the gameplay ecosystems within Eureka, and Bozja. I think a lot of people underestimate just how strong Blue Mage is at base so to give is access to haste gear, and Logos/Lost actions would beyond break it. There are already super overpowered job, and action combos that certain players use to grief other players so I think it could make the instances unplayable for anyone not playing Blue Mage.

    Aside from that, I'm totally down for creating pvp opportunities for limited jobs, and letting them into like deep dungeons or something. That would be fun.
    You could potentially disable certain spells within Field Operations. Like I assume you're referring to Malediction of Water for example.
    (0)

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