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  1. #1
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    3,607
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90

    [Limited Job] Suggestions Megathread

    With a new limited job on the horizon, I want to take a moment to discuss the existing Blue Mage content and what improvements the content needs moving forward. As it stands, the biggest criticism I have of Blue Mage currently is that it's too limited.

    Both completing the spellbook and the Blue Carnivale are one-and-done types of content, and completing the blue challenge log is niche content that only appeals to players who are both interested in Blue Mage as well as savage content and has the time to commit to blue log completion. The only other thing that Blue Mage can do is grind bi-color gems, leaving the Blue Mage starved for things to actually engage with for many players, and yet I feel there's very low-hanging fruit ripe for Blue Mage to pick that I believe the content should see in the future.

    1. PVP
    PVP is already a form of content that takes each job, assigns them fixed stats indifferent of gear, and features a completely separate set of actions than in PVE. This quality allows for Blue Mage to seamlessly integrate into the PVP environment, and the same will be true of Beastmaster as well. There is no reason these jobs can't also be added to the PVP roster. Please add Blue Mage to the PVP update in 7.1 and include Beastmaster in PVP when it releases.

    2. Field Operations
    Ironically, Eureka specifically was created to try and replicate the experience of FF11, the MMO where Blue Mage with its unorthodox system of learning spells was not a limited job. Yet Blue Mage is not allowed in Eureka. Both Eureka and Bozja are the perfect environments for a job like Blue Mage to thrive. In Bozja, we even see Pagaga who is a Beastmaster. These jobs should receive support for Field Operation content in a future update.

    3. Deep Dungeons
    Like with Field Operations, Deep Dungeons are an environment that compliments limited job gameplay perfectly. I can totally understand wanting to reserve titles like "The Necromancer" to non-limited jobs, but that can very easily be circumvented by having limited jobs receive a different title instead.

    4. Adjust the Class Page
    This is a much smaller, more nitpicky suggestion, but can Blue Mage be given its own spot on the class tab of your character window rather than lumping it with the caster DPS jobs? This is really misleading both because Blue Mage can be a tank, healer, or DPS, but also implies that we have more caster DPS than we actually do since Blue Mage isn't a real job. With Beastmaster in the woodworks, I think limited jobs should be moved to their own little spot on that window instead to better communicate that they are different from real jobs.

    Ultimately, what I'd like to stress is that these jobs are very likely the favorites of some Final Fantasy fans, and even some newcomers may love the fantasy of these jobs. But all of these players don't get to experience what may be their favorite concept as a job they can experience in the story, or in groups with other players. Please consider how to integrate these jobs into real jobs in the future, where they may have a fixed skillset when "unlimited" that keeps them balanced with the other jobs of their respective roles. I realize this is a tall ask, but no one wants to see their favorite job condemned to a corner where they aren't allowed to engage with the majority of the game. You wouldn't like it if the same were done to Black Mage, or Dragoon, or Paladin. Enabling "unlimited" Blue Mage and Beastmaster in the distant future would make a lot of players happy, and can still be completely independent of their limited forms.

    What I've listed above might not be everything that players what to see. Feel free to share your own thoughts on suggestions for Blue Mage down below.
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    Last edited by ty_taurus; 01-10-2024 at 03:40 AM.