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  1. #1
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    Ath192's Avatar
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    Aries Helle
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    Quote Originally Posted by Valkyrie_Lenneth View Post
    So 1.0 failed because everything was bad. That's what you are saying lol.

    And I wasn't expecting things to be handed to me. I was expecting to be able to make any progression after 2 weeks of trying.

    But the community based XI failed me. That's all I'm saying.
    1. No, the graphics and concept weren't bad. I will concede poorly optimized, but again, technical execution issue.

    2. Quite frankly if you couldn't get anywhere after 2 weeks that's a you problem. Plenty of noobs were already Jeuno by then. You were doing something wrong. If this were the case the game would've never gotten popular.

    3. And here it is. You are blaming others for your problems. I can't say what caused you to fail but this doesn't look good already.
    (2)

  2. #2
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    Valkyrie_Lenneth's Avatar
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    Lynne Asteria
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    Quote Originally Posted by Ath192 View Post
    1. No, the graphics and concept weren't bad.

    2. Quite frankly if you couldn't get anywhere after 2 weeks that's a you problem. Plenty of noobs were already Jeuno by then. You were doing something wrong. If this were the case the game would've never gotten popular.

    3. And here it is. You are blaming others for your problems. I can't say what caused you to fail but this doesn't look good already.

    I was a warrior. I was in the dunes shouting for parties, both making and asking to join.

    Not much else I could have done. The linkshells I was in had people who had already gotten out and didn't want to go back. II spent whole days during that 2 weeks trying to level, and I got maybe to 18 or 19. This was almost 20 years ago lol.





    I'm not blaming others, I'm using what others say the game was to refute my experience. Isnt that the same as the "gcbtw" meme people use for XIV?



    As for 1.0, the concept was great, and most of that concept got removed before launch. Launchers originally were planned to have a greater range, archers and thaumaturges could combine abilities to make fire arrows.





    What we got was not a good concept and was going nowhere.
    (1)
    Last edited by Valkyrie_Lenneth; 01-11-2024 at 04:04 AM.

  3. #3
    Player
    Ath192's Avatar
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    Quote Originally Posted by Valkyrie_Lenneth View Post
    I was a warrior. I was in the dunes shouting for parties, both making and asking to join.



    Not much else I could have done. The linkshells I was in had people who had already gotten out and didn't want to go back.



    I'm not blaming others, I'm using what others say the game was to refute my experience. Isnt that the same as the "gcbtw" meme people use for XIV?
    Yeah that sounds about right, but if that was the truth in peak XI why didn't it immediately die? I started playing a couple of years after the game launched and made it just fine as a RDM, before level sync was implemented even (which granted, was necessary probably to people having a harder time like you seem to have had) But my joining late didn't stop me from having a blast.

    And the GCBTW is a meme and so theres hint of truth to it, but you know well an MMO has a ton of different people and just like most of XIV isn't a GCBTW member generally XI wasn't without it's huge amount of helpful people either. You are always bound to run into some bad apples and then people stereotype the heck out of the game.
    (2)

  4. #4
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    Valkyrie_Lenneth's Avatar
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    Quote Originally Posted by Ath192 View Post
    Yeah that sounds about right, but if that was the truth in peak XI why didn't it immediately die? I started playing a couple of years after the game launched and made it just fine as a RDM, before level sync was implemented even (which granted, was necessary probably to people having a harder time like you seem to have had) But my joining late didn't stop me from having a blast.

    And the GCBTW is a meme and so theres hint of truth to it, but you know well an MMO has a ton of different people and just like most of XIV isn't a GCBTW member generally XI wasn't without it's huge amount of helpful people either. You are always bound to run into some bad apples and then people stereotype the heck out of the game.

    It didn't immediately die because it had a group that loved it, but it never really grew, likely because of the way the game functions. Unless you know people or have a group to play with, you can't get anywhere. I couldn't find a group to play with. I'm not saying I only played the game for 2 weeks. I spent 2 weeks specifically in the dunes trying. I played for more than those 2 weeks, trying to figure the game out and how to play.


    I'm not trying to say XI is a bad game. But a lot of people talk up the community as always helpful and everyone who needs anything has people jumping to help, and that was not my experience. The game is touted as one that relies on a community to make any progression, but the downside to this is of you aren't on the in with that community, you have the experience I did.
    (1)
    Last edited by Valkyrie_Lenneth; 01-11-2024 at 04:22 AM.

  5. #5
    Player
    Ath192's Avatar
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    Quote Originally Posted by Valkyrie_Lenneth View Post
    It didn't immediately die because it had a group that loved it, but it never really grew, likely because of the way the game functions. Unless you know people or have a group to play with, you can't get anywhere. I couldn't find a group to play with. I'm not saying I only played the game for 2 weeks. I spent 2 weeks specifically in the dunes trying. I played for more than those 2 weeks, trying to figure the game out and how to play.


    I'm not trying to say XI is a bad game. But a lot of people talk up the community as always helpful and everyone who needs anything has people jumping to help, and that was not my experience. The game is touted as one that relies on a community to make any progression, but the downside to this is of you aren't on the in with that community, you have the experience I did.
    I agree with some of your points here, except the one of growth. Clearly it grew enough to be so damn profitable XIV couldn't take the crown until 2021.

    "At a recent media event where members of the press and influencer community got to go hands-on with the new Endwalker expansion (check our preview here), Final Fantasy XIV producer and director, Naoki Yoshida revealed some pretty big news. Final Fantasy XIV has officially become the most profitable title in series history, finally taking the mantle from its older brother and fellow MMORPG, Final Fantasy XI."
    (2)

  6. #6
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    Valkyrie_Lenneth's Avatar
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    Quote Originally Posted by Ath192 View Post
    I agree with some of your points here, except the one of growth. Clearly it grew enough to be so damn profitable XIV couldn't take the crown until 2021.

    "At a recent media event where members of the press and influencer community got to go hands-on with the new Endwalker expansion (check our preview here), Final Fantasy XIV producer and director, Naoki Yoshida revealed some pretty big news. Final Fantasy XIV has officially become the most profitable title in series history, finally taking the mantle from its older brother and fellow MMORPG, Final Fantasy XI."



    My guess is they are talking about total profits, not yearly ones. It would definitely take XIV a while to become more profitable than XI, considering 1.0 almost bankrupted the company. It had to work through that mess first to become profitable, before it could work on taking that from XI.



    As for the growth comment, I think XI peaked at 500000 subs, and we don't know for XIV because companies have stopped reporting that. It was sustainable, as evidenced by its continued support, but it's also a mainline final fantasy title, and we know how they feel about letting one of those be seen as failed (just look at XIV for that)
    (0)

  7. #7
    Player
    Ath192's Avatar
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    Quote Originally Posted by Valkyrie_Lenneth View Post
    My guess is they are talking about total profits, not yearly ones. It would definitely take XIV a while to become more profitable than XI, considering 1.0 almost bankrupted the company. It had to work through that mess first to become profitable, before it could work on taking that from XI.



    As for the growth comment, I think XI peaked at 500000 subs, and we don't know for XIV because companies have stopped reporting that. It was sustainable, as evidenced by its continued support, but it's also a mainline final fantasy title, and we know how they feel about letting one of those be seen as failed (just look at XIV for that)
    If it did that would've been an insane growth achievement. People needed the game and an additional modem and hard drive to even play the game. Dial up was still around in some places and the internet as a whole wasn't a necessity like it is today. Smartphones weren't even a big thing. So comparing it to a modern day MMO isn't really applicable.

    Anyways, nothing we've discussed here has pointed to the game being anything other than a resounding success with a few people who didn't like it. It seems to me it's good remake material. If they've remastered other FFs surely its previously most profitable one also deserves to be remastered. That's all I'm gonna say.
    (2)