Quote Originally Posted by Sensui View Post
Maybe the real problem aren't the jobs but the script of the fights. I would rather more random mechanics where you have to read, react and recover, over doing a game of memory
ShB had plenty of that (basically the entire first half of E12S; widely regarded as one of the best savages we have ever gotten; it had no debuff vomit, it was just see the mechanic then react to said mechanic) and healers were still in the toilet in ShB

Party members being hit by random autos at random times if that’s what you mean won’t really work with how slow and unresponsive 14 is

Quote Originally Posted by SieyaM View Post
Again the argument is also made that you don't need DPS either, it just takes longer without them. People only attempt and are successful with non-healer runs because it can be much faster as long as everyone is at peak performance, it's hardly consistent enough to do so regularly with random groups of people put together through something like the duty finder. The healer role certainly does need something to improve it's play, and simply adding more DPS options to the role isn't going to change anything about the fact that these things can be done without a healer. In order to change that encounter design itself has to be changed a great deal.
Yes but the point I’m making is people want to play the DPS classes so there isn’t a problem, people don’t want to play healers so there is a problem