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  1. #1
    Player
    Sindele's Avatar
    Join Date
    Aug 2013
    Posts
    491
    Character
    Sindele Actoria
    World
    Mateus
    Main Class
    Sage Lv 96
    I still want to know why they yanked all the time magic out of AST to then not do anything with it.

    At least put the stun back on Celestial Opposition, cowards.
    (4)

  2. #2
    Player
    LynxDubh's Avatar
    Join Date
    Oct 2023
    Posts
    219
    Character
    Lynx Dubh
    World
    Faerie
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Sindele View Post
    I still want to know why they yanked all the time magic out of AST to then not do anything with it.

    At least put the stun back on Celestial Opposition, cowards.
    And why they did the same to WHM with elemental magic.
    (0)

  3. #3
    Player RitsukoSonoda's Avatar
    Join Date
    Apr 2014
    Location
    Kugane (No that red crayon is totally legitimate) >.>
    Posts
    3,146
    Character
    Ritsuko Sonoda
    World
    Ultros
    Main Class
    Samurai Lv 90
    Quote Originally Posted by LynxDubh View Post
    And why they did the same to WHM with elemental magic.
    Kinda did the same to RDM imo. Job has pretty much only seen development in ranged casting. The melee aspect of it feels like it's been forgotten by the dev team so your sword is mostly just a sharp staff.
    (3)

  4. #4
    Player
    Rithy255's Avatar
    Join Date
    May 2022
    Posts
    1,922
    Character
    Rithris Amaya
    World
    Twintania
    Main Class
    Paladin Lv 100
    Quote Originally Posted by RitsukoSonoda View Post
    Kinda did the same to RDM imo. Job has pretty much only seen development in ranged casting. The melee aspect of it feels like it's been forgotten by the dev team so your sword is mostly just a sharp staff.
    This is why I'd want a Soft red mage rework.

    Personally I don't think sword strikes should be for burst, but instead should be a slight gain that your able to use outside burst for mobility when near bosses, In general I'd want more sword action on red mage, with burst it should be fully ranged Imo, at least how RDM kinda struggles with the "2minute meta" due to being forced into melee when they don't always want to be.

    I don't know how much of a rework they should go for, but currently RDM's design just really doesn't work with bursts, It could if you made the Melee phase much more of a small gain while making it's burst something separate, I doubt they would but honestly I just want RDM to shine more as a unique caster.
    I really would love to see RDM, become stronger in the white magic department akasupport elements (without just punishing the job as harshly as they do for said support elements, the current "damage trade" for verraise and magick barrier is way too much).

    Quote Originally Posted by Absurdity View Post
    A job that actually uses a shield. Paladin has like 3 abilities that use it, one of which you never press, so most of the time it's just kind of there.
    PLD also needs a rework (it got a half quick rework that just made it slightly more functional, but the job is still a mess in some areas), Shield bash needs to be a actual skill, I wouldn't also mind more shield attacks, Sword play with shield play, Protecting allies/party and some magic should be PLD's identity
    (1)
    Last edited by Rithy255; 01-10-2024 at 07:32 PM.

  5. #5
    Player RitsukoSonoda's Avatar
    Join Date
    Apr 2014
    Location
    Kugane (No that red crayon is totally legitimate) >.>
    Posts
    3,146
    Character
    Ritsuko Sonoda
    World
    Ultros
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Rithy255 View Post
    This is why I'd want a Soft red mage rework.

    Personally I don't think sword strikes should be for burst, but instead should be a slight gain that your able to use outside burst for mobility when near bosses, In general I'd want more sword action on red mage, with burst it should be fully ranged Imo, at least how RDM kinda struggles with the "2minute meta" due to being forced into melee when they don't always want to be.

    I don't know how much of a rework they should go for, but currently RDM's design just really doesn't work with bursts, It could if you made the Melee phase much more of a small gain while making it's burst something separate, I doubt they would but honestly I just want RDM to shine more as a unique caster.
    I really would love to see RDM, become stronger in the white magic department akasupport elements (without just punishing the job as harshly as they do for said support elements, the current "damage trade" for verraise and magick barrier is way too much).


    PLD also needs a rework (it got a half quick rework that just made it slightly more functional, but the job is still a mess in some areas), Shield bash needs to be a actual skill, I wouldn't also mind more shield attacks, Sword play with shield play, Protecting allies/party and some magic should be PLD's identity
    Given that the way FFXIV is designed wouldn't really RDM be a true RDM without being a limited job, I feel like instead of the ver-element spells for ranged casting they should have looked at FFXI and made the EN-element spells of that game into magical elemental sword strikes for it's primary damage output keeping the white/black balance aspect to either power a more powerful combo or some kind of big kaboom magic burst ranged attack.
    (0)