

This is why I'd want a Soft red mage rework.
Personally I don't think sword strikes should be for burst, but instead should be a slight gain that your able to use outside burst for mobility when near bosses, In general I'd want more sword action on red mage, with burst it should be fully ranged Imo, at least how RDM kinda struggles with the "2minute meta" due to being forced into melee when they don't always want to be.
I don't know how much of a rework they should go for, but currently RDM's design just really doesn't work with bursts, It could if you made the Melee phase much more of a small gain while making it's burst something separate, I doubt they would but honestly I just want RDM to shine more as a unique caster.
I really would love to see RDM, become stronger in the white magic department akasupport elements (without just punishing the job as harshly as they do for said support elements, the current "damage trade" for verraise and magick barrier is way too much).
PLD also needs a rework (it got a half quick rework that just made it slightly more functional, but the job is still a mess in some areas), Shield bash needs to be a actual skill, I wouldn't also mind more shield attacks, Sword play with shield play, Protecting allies/party and some magic should be PLD's identity
Last edited by Rithy255; 01-10-2024 at 07:32 PM.
Given that the way FFXIV is designed wouldn't really RDM be a true RDM without being a limited job, I feel like instead of the ver-element spells for ranged casting they should have looked at FFXI and made the EN-element spells of that game into magical elemental sword strikes for it's primary damage output keeping the white/black balance aspect to either power a more powerful combo or some kind of big kaboom magic burst ranged attack.This is why I'd want a Soft red mage rework.
Personally I don't think sword strikes should be for burst, but instead should be a slight gain that your able to use outside burst for mobility when near bosses, In general I'd want more sword action on red mage, with burst it should be fully ranged Imo, at least how RDM kinda struggles with the "2minute meta" due to being forced into melee when they don't always want to be.
I don't know how much of a rework they should go for, but currently RDM's design just really doesn't work with bursts, It could if you made the Melee phase much more of a small gain while making it's burst something separate, I doubt they would but honestly I just want RDM to shine more as a unique caster.
I really would love to see RDM, become stronger in the white magic department akasupport elements (without just punishing the job as harshly as they do for said support elements, the current "damage trade" for verraise and magick barrier is way too much).
PLD also needs a rework (it got a half quick rework that just made it slightly more functional, but the job is still a mess in some areas), Shield bash needs to be a actual skill, I wouldn't also mind more shield attacks, Sword play with shield play, Protecting allies/party and some magic should be PLD's identity





I REALLY want a nature caster. Not a healer, a caster. Geomancer would fit the bill, which I'm annoyed that it may take four to six years to find out if we will ever get it. :/





*Takes a crowbar to the bard and archer archetypes*
~sigh~
just spitballing here threw pure rule of cool but here it goes:
i want a sort of sudo melee summoner..
Idontknow~ call it a Ekion Eater; you channel the summons in to yourself to make you a more potent fighter, aka lady iceheart and reyn for instance, it could play with different summons the summoner doesn't have room for, it could be a damage dealer or a tank..




I wish this game had sub jobs. Like you could take summoner and pick the current summoner, or go the alternate route and be a tank using your idea.just spitballing here threw pure rule of cool but here it goes:
i want a sort of sudo melee summoner..
Idontknow~ call it a Ekion Eater; you channel the summons in to yourself to make you a more potent fighter, aka lady iceheart and reyn for instance, it could play with different summons the summoner doesn't have room for, it could be a damage dealer or a tank..
One archetype I am interested in particular would be oracle/geomancer (Eastern themed magic. Uses bells, talismans, or both)
I think it would also be cool to have a whip blade class.
lol you could certainly go down the soul calibur route
although I was thinking more this vibe
You could even call it a spell blade. A cool concept for this class would be infusing your sword with different elements. Like a fire whip blade like you see in the picture. But could be water, electric, etc...
Last edited by Senn; 01-10-2024 at 02:53 PM.
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