 
			
			
				You don't think HW jobs were harder to play optimally than EW jobs?Ahh yes, the days where every job had a dot on a 30 sec cd which you just pressed whenever it was up. So engaging and difficult.
I wouldn't say jobs were more difficult back then. They were just not very intuitive and annoying. DRG in 3.x was one of the worst iterations of the job, outside of it getting 1-shot by raid wides in coil because of low mdef.
Mechanics weren't that much more interesting either. It's just that the game was still fairly new so mechanic types hadn't been exhausted yet.
You'll note many mechanics were still donut/away from boss aoes. Tank busters. Towers. Stacks/spread. Knock backs. Prox aoes.
I love dun scaith, but its difficult because people just don't learn. Not because it was hard.
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			 Originally Posted by Valkyrie_Lenneth
 Originally Posted by Valkyrie_Lenneth
					
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