Quote Originally Posted by Mithron View Post
You don't think HW jobs were harder to play optimally than EW jobs?
Harder to play due to annoyances.

This is like people using dark souls as an example of difficulty.

The jobs themselves were janky in 3.x because they made literally everything annoying in 3.x.

You'll note that it basically killed the raid scene back then and they decided not to do that again.

I consider job design in 3.x frustrating, not fun.


Let's flip this another way, what did you think was difficult about jobs in 3.x, and what did you like about that design?