Quote Originally Posted by IDontPetLalas View Post
I'm not going to interpret the TOS, all that can say is the following: (1) I would be surprised if Square would view someone in a premade the same as someone who gets killed a few times and decides to AFK. (2) For myself, I have no issue with how premades can now queue in FL, as a casual mode of PvP (3) I do have an issue with people who give up if they get killed and then decide to AFK (especially if others are trying to help them) , I view that it not impacts my experience, partly because it demoralizes other people.

I respect that other people have asked that pre-mades be removed from FL and moved into their own FL. I have several reasons why I'm not really sure that it would improve things to the extent that some people think it would work- and no- it isn't because I am in a premade myself. I've never had a PvP static in this game
Thus we get back to the question of what is driving the demoralization, the nadir of which is AFKing. (Something I didn't see much of, FWIW.)

I'm intrigued by the idea of rewards being linked to performance, but that seems a heavy lift for SE. It would dovetail nicely with LB recharge only occurring during combat though. That's an idea I think has promise. If participation is being rewarded by that big chunk of roulette XP, the word should mean "participate in the battle," not simply turn up and look pretty.

The problem with performance-related awards, however, is that it incentivizes the formation of increasingly efficient premades, which to me are the primary cause of players getting demoralized.