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  1. #1
    Player
    Chasingstars's Avatar
    Join Date
    Oct 2020
    Location
    Ul'dah
    Posts
    661
    Character
    Gentle Sunflower
    World
    Mateus
    Main Class
    Blue Mage Lv 80
    Quote Originally Posted by OliviaLugria View Post
    Lol, please use it in every post. Free advertisement along with making you look like a fool.

    Love how you can ignore and fail to address the point that you aren't accomplishing much with your dotting running, healing, and shielding, but I suppose that's pretty normal for an argument on the internet.
    Translation for what you said: "I'm still very mad at you."

    Cool, thanks.

    Quote Originally Posted by OliviaLugria View Post
    For the more recent discussion, custom matches would be hype. I fully support their implementation and would like variations of 8v8v8 16v16v16 and 24v24v24. As for events...

    I'm a little torn on events. Events that promote a single or set of jobs isn't that harmful or disruptive to me I feel similar about raffles and mass ques. There are benefits to stacking jobs and could occur naturally in a match. Outside of a 4 stack, there's no guarantee they end up on the same team and many don't want to do so. They aren't win trading or doing anything outright malicious. (Obvious exceptions such as kicking or harassing a rouletter for not joining the event they didn't know was happening is reportable and I would do implore them to do so)

    If the event's goals deviate from the normal objectives of the mode, then there's grounds to criticize that behavior when set in regular ques. Events like onsal mid only, no ice shatter, group pose shots in match should be separated using the language settings.
    It all depends on how they will implement custom matches if it was ever implemented. Or more specifically if achievements would be allowed. As if its achievements are not part of a custom match, it would likely sour peoples attitudes towards it.
    (1)

  2. #2
    Player
    OliviaLugria's Avatar
    Join Date
    Jan 2024
    Posts
    477
    Character
    Olivia Lugria
    World
    Sargatanas
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Mawlzy View Post
    So the respawn timer for the big ices restarts when the current ice pops? I play so little Shatter I was unaware of that. Does have important consequences clearly.
    A ice respawn timer starts the moment it breaks. You can speed up your ice breaking and stall another one to increase your chance of getting a lucky repsawn and skip over another team's.

    (It seemed like you understood this already but just giving an example)
    (1)

  3. #3
    Player
    Mawlzy's Avatar
    Join Date
    Sep 2023
    Posts
    2,737
    Character
    Jessa Marko
    World
    Adamantoise
    Main Class
    Machinist Lv 100
    Quote Originally Posted by OliviaLugria View Post
    A ice respawn timer starts the moment it breaks. You can speed up your ice breaking and stall another one to increase your chance of getting a lucky repsawn and skip over another team's.

    (It seemed like you understood this already but just giving an example)
    Thanks, I hadn't appreciated the potential importance of this detail.
    (1)

  4. #4
    Player
    Aravell's Avatar
    Join Date
    Aug 2017
    Location
    Limsa Lominsa
    Posts
    1,989
    Character
    J'thaldi Rhid
    World
    Mateus
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Scintilla View Post
    This one, in my opinion, isn't as straightforward. Yes, in the case of Onsal, the middle zone is probably the easiest place to farm BH because everyone is gathered in a single area, with each entry point being a bottleneck ladder in which easy-kill casters and ranged group up. Who needs a voke when they're all gathered together for you! Drop AoEs and LBs on them and watch the kills/assists climb. However (assuming you do the classic approach and enter the platform by your own ladder, rather than circling around a team to attack them from behind) the same layout limitations apply to your team also, so it can easily be just as unforgiving as it can be beneficial.
    Premades will still continue to win here, not so much because of the DRK voke. That will still help in the holding of enemies to prevent them running, but the primary advantage here is the coordination. In a random team, few will call their LBs. Most will be using their LBs/AoEs as and when they're ready, spreading the damage and making it easier to run/heal/guard through. In a premade, the delivery will be simultaneous - a quick attack and withdraw.
    This is somewhat a fault on the part of random teams playing more as an individual rather than a team. That said, even in they event they did seek to coordinate, they would still struggle to reach the same level of coordination of some premades - though the difference between them would definitely be smaller.
    The funny thing about mid on Onsal is that it tends to ruin the one combo people are most fond of, DRK+RPR. It usually sends people running off the edge to safety with the hysteria debuff. Also, any premade that launches an attack through mid is immediately opening themselves up to an easy pinch.

    If you stick close to the edges or near the ramp as a ranged, it's actually very safe. If RPR, they'll send you off the side and out of vertical range to be hit by DRG LB or Macrocosmos. If just DRK, Guard and go off the edge yourself. If WAR, Purify and run off the edge.
    (0)

  5. #5
    Player
    Mawlzy's Avatar
    Join Date
    Sep 2023
    Posts
    2,737
    Character
    Jessa Marko
    World
    Adamantoise
    Main Class
    Machinist Lv 100
    What's the lowest losing team score y'all have seen on Onsal? Set a personal record today. 48.
    (0)

  6. #6
    Player
    Chasingstars's Avatar
    Join Date
    Oct 2020
    Location
    Ul'dah
    Posts
    661
    Character
    Gentle Sunflower
    World
    Mateus
    Main Class
    Blue Mage Lv 80
    Quote Originally Posted by Mawlzy View Post
    What's the lowest losing team score y'all have seen on Onsal? Set a personal record today. 48.
    Thats impressive, I think the lowest I ever seen was like 76.
    (0)

  7. #7
    Player
    Mawlzy's Avatar
    Join Date
    Sep 2023
    Posts
    2,737
    Character
    Jessa Marko
    World
    Adamantoise
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Chasingstars View Post
    Thats impressive, I think the lowest I ever seen was like 76.
    Don't recall ever being in double digits before. Complete capitulation. I guess people figure when a dominant commander is running a session and is not on their team, they're going to lose 9/10 times anyway, so might as well hasten the process? Kudos to our shot-caller continuing to make calls at the 7-min mark when we were still on 0 lol.
    (0)

  8. #8
    Player
    Chasingstars's Avatar
    Join Date
    Oct 2020
    Location
    Ul'dah
    Posts
    661
    Character
    Gentle Sunflower
    World
    Mateus
    Main Class
    Blue Mage Lv 80
    Quote Originally Posted by Mawlzy View Post
    Don't recall ever being in double digits before. Complete capitulation. I guess people figure when a dominant commander is running a session and is not on their team, they're going to lose 9/10 times anyway, so might as well hasten the process? Kudos to our shot-caller continuing to make calls at the 7-min mark when we were still on 0 lol.
    Not always that, some teams one can get are about the equivalent to a chicken with its head cut off. Slow on the uptake, prone to lingering and fighting enemy players even though they should be moving away.

    Though there is also a commonly seen behavior that does involve hastening the process among 3rd place players. That of pinching the 2nd place team even though the 1st place is in the lead, where the 1st place team gets blue largely goes uncontested as the 2nd place team is too busy being dragged in the mud by 3rd. A "glad they didn't win" mentality. Whatever causes this grudge to form is usually something that is just part-n-parcel to frontlines, like getting KO'd or their node taken by force.
    (0)

  9. #9
    Player
    Aidorouge's Avatar
    Join Date
    Apr 2024
    Posts
    176
    Character
    Buzam Aidorouge
    World
    Maduin
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Chasingstars View Post
    Not always that, some teams one can get are about the equivalent to a chicken with its head cut off. Slow on the uptake, prone to lingering and fighting enemy players even though they should be moving away.

    Though there is also a commonly seen behavior that does involve hastening the process among 3rd place players. That of pinching the 2nd place team even though the 1st place is in the lead, where the 1st place team gets blue largely goes uncontested as the 2nd place team is too busy being dragged in the mud by 3rd. A "glad they didn't win" mentality. Whatever causes this grudge to form is usually something that is just part-n-parcel to frontlines, like getting KO'd or their node taken by force.
    Well it often happens that 3rd place gets bullied by 2nd place (trying to build BH to stop 1st instead of just... going after 1st before they get too strong), so in retaliation 3rd place decides "well if they want to fight for 2nd place, we'll fight for 2nd". So 3rd goes after the 2nd team they *might* stand a chance against/caused them endless grief the whole match, instead of the team that's already won 1st place/never bothered them because they were dealing with 2nd only.

    And it's hard to deny the satisfaction of watching a 2nd place team that insists on coming after your 3rd place team suddenly sink into 3rd themselves last minute because 1st noticed that 2nd was too busy being a bully to notice 1st's incoming pinch, or that 2nd was dumb enough to think after spending 5+ minutes in 3rd's spawn point farming them, that 3rd *wasn't* going to be dogging them for the reminder of the match in revenge.

    Only way it's ever going to stop is if Frontlines becomes 2 teams only, but that's not likely to happen, and simply creating a separate mode will just have it left abandoned outside of Mogtome events.
    (2)

  10. #10
    Player
    Mawlzy's Avatar
    Join Date
    Sep 2023
    Posts
    2,737
    Character
    Jessa Marko
    World
    Adamantoise
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Mawlzy View Post
    What's the lowest losing team score y'all have seen on Onsal? Set a personal record today. 48.
    On a similar topic, I just saw posted on Discord a multi-premade team winning by 1600/101/83 on Shatter today. The gain loss from KOs was +1200/-96. Lead DRK sported a 13/0/105.

    These people seem determined to kill the mode.
    (4)

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