

i mean theyre 1. a painter. paint is generally 2D, also japan has a huge history with cartooning, so making it make a traditional sumi-e painter is more asthetically in line with them anyway


One can argue that the paint is infused with Aether which gives the paint its 'neon' glow.
The landscape artwork looked fine in the job trailer. The biggest offender is the flat, png looking paint streaks through the air, which just looks awful and out of place in this game.
The animation effects don't even match either. The moogle looks wet, the stone gaol looks smudged and blurry, and the iceblock is sharp and looks like plastic.
Not sure if they were even going for a certain style based on what was shown so far. It just looks bad.
Last edited by MisterNublet; 01-08-2024 at 07:08 AM.




Nothing that won't be fixed with Reshade.
FFXIV's out of the box look has always had a bit of a brown dull tint to it.
I'm hopeful that between the above mentioned reshade and not having YouTube crush any finer graduation in the paint effects, it'll hopefully look better in person.
~ WHM / badSCH / Snob ~ http://eu.finalfantasyxiv.com/lodestone/character/871132/ ~



Flat doesn't automatically mean 2D. Flat when talking about art can mean: lacking depth and nuisance, dull, uniform, and matte. The skills shown are easily described as flat.
I don't see how Japan having a history of cartooning is relevant. I had a Mickey Mouse painting game on my PC back in 1999 that used similar graphics to the trailer. Also sumi-e is not cartooning. I don't know where you got that from. Not everything that comes out of Japan is anime.



I love the current almost cel-shaded look on the spells.
Final Fantasy XIV can make you laugh at times, but more often it is a matter of grim determination or heart-wrenching pain. The thought of splotching eternally comic-book bright paint about in those moments is, at best, insensitive. It would be sure to jar you out of the story.
Please do NOT make them more neon, please do NOT make them brighter. I am really looking forward to playing Pictomancer, but that would really lessen my enjoyment of the game and ability to play--there are already too many bright-flash-ow things in game.I really want to be able to enjoy the battle moves without making my head hurt.
ReShade can fix a lot of things, jarring difference in art direction is not one of them.Nothing that won't be fixed with Reshade.
FFXIV's out of the box look has always had a bit of a brown dull tint to it.
I'm hopeful that between the above mentioned reshade and not having YouTube crush any finer graduation in the paint effects, it'll hopefully look better in person.
Unless you use the black and white comic filter I guess.
Last edited by Absurdity; 01-08-2024 at 11:54 AM.
Sometimes actions in the trailers are reflected ingame... If I could bet, that thing Krile painted (forgot the name, the ore creature) is the LB3.Neon would be neat, but I like the slightly pastel look and the way they actually made the spell effects sort of cel-shaded, emphasizing that you are actually painting them into the world rather than just summoning elemental blasts. I suspect I'm going to like it a lot, but by god we had better get a butterfly swarm ability like in the trailer.
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I really want to be able to enjoy the battle moves without making my head hurt.


