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  1. #21
    Player
    Turtledeluxe's Avatar
    Join Date
    Feb 2023
    Posts
    1,267
    Character
    Kinda Hungry
    World
    Siren
    Main Class
    Black Mage Lv 100
    Man the stigma of this game (community hates new/change) is perpetually exemplified by a vocal minority on the forum that knee jerk complains about just about anything that isn't like everything else in the game.

    I am very sorry we don't have yet another class with giant neon circles, flashes, etc.
    (3)

  2. #22
    Player
    LalafellDown's Avatar
    Join Date
    Sep 2015
    Posts
    761
    Character
    Ultima Ultima
    World
    Tonberry
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Rikos View Post
    In the trailer we see pictomancer do skiils more neon like , in the job annoucement they are more matte , can we have they more like in the trailler, neon?

    PLEASE???
    That would be so cool if the relic weapons changed the paint of the brush, neon, pencil, pen highlighter and so on.
    (0)

  3. #23
    Player
    LynxDubh's Avatar
    Join Date
    Oct 2023
    Posts
    219
    Character
    Lynx Dubh
    World
    Faerie
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Turtledeluxe View Post
    Man the stigma of this game (community hates new/change) is perpetually exemplified by a vocal minority on the forum that knee jerk complains about just about anything that isn't like everything else in the game.

    I am very sorry we don't have yet another class with giant neon circles, flashes, etc.
    Actually, judging by reddit threads and discord conversations, the forums actually line up with the divisiveness that Pictomancer invokes. I'd argue that the forums are more civil even.

    https://www.reddit.com/r/ffxiv/comme...0flm0/new_job/
    https://www.reddit.com/r/ffxiv/comme...b_pictomancer/
    (9)

  4. #24
    Player
    Doragan's Avatar
    Join Date
    Feb 2016
    Location
    This is Thancred.
    Posts
    244
    Character
    Direct Breeze
    World
    Spriggan
    Main Class
    Scholar Lv 100
    Hmmm. Well, I feel like the aesthetic is pretty good. I feel like they kinda did mix gouache, oil and aquarelle in a blender and it gives something that looks cool and refreshing. Compared to BLM or RDM, theres definitely a color clash! I guess that's what they were going for.

    I do feel like the ice effect was really flat for some reason. The stone gaol was pretty good though!

    I wish they had a little bit more oomph to them. Otherwise I'm satisfied. Hopefully they have dots hahah... #copium
    (1)

  5. #25
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Was just thinking, since I like to whine about roleplay anyways lol, what could be quite cool extra feature for Pictomancer is paints.

    "WOW WHAT AN IDEA---" Hold on lol.

    So like how Bard has different instruments, what if Pictomancer could have some customization in their artwork? You could unlock different colors ('paints'), potentially different artwork to appear over your head, etc. Personally I felt some gamification* should have happened for Bard, but on that aside I think that here too-- so like max ranking moogle tribe might get you some extra moogle art stylized skills (art/minions) and 'paints'. *(part of why I generally disparage the lack of 'roleplay' in this game, like for Bard you could have had concerts in taverns, quests, etc, you get a mini-game but also a progression mechanic to earn instruments- encourage Bards to go out and feel like.. "bards")

    Heck, could have a painter's corner (real location with your easel, your own bob ross space) where you literally over time get to see it fill up with paints and art you've collected- and may even combine that with sightseeing a bit in some way (like you can paint scenes you've seen as a side content, mini-game, or whatever).

    Taking it all back into OP, if you want cell shaded cutesy paint you can pick it, if you want more neon, then do that, if you wanted more Byakko, or heck Okami (classic 'art' style game), ink painting only, and so on, you could get those. A lot of it would be just recolors and different filters (how cell shaded, sparkly, bright etc), but it could still be neat.
    (5)
    Last edited by Shougun; 01-08-2024 at 06:06 PM.

  6. #26
    Player
    Hysterior's Avatar
    Join Date
    Jun 2012
    Location
    Ul'dah
    Posts
    2,439
    Character
    Larek Darkholme
    World
    Gilgamesh
    Main Class
    Sage Lv 100
    I also did feel like the gameplay footage was a let down after the trailer version. It seemed so beautiful when Krile was running around.
    Wait and see I guess...
    (5)

    Larek Darkholme @ Ragnarok

  7. #27
    Player
    Lady_Silvermoon's Avatar
    Join Date
    Jul 2023
    Posts
    416
    Character
    Kasari Silvermoon
    World
    Seraph
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Shougun View Post
    Was just thinking, since I like to whine about roleplay anyways lol, what could be quite cool extra feature for Pictomancer is paints.

    "WOW WHAT AN IDEA---" Hold on lol.

    So like how Bard has different instruments, what if Pictomancer could have some customization in their artwork? You could unlock different colors ('paints'), potentially different artwork to appear over your head, etc. Personally I felt some gamification* should have happened for Bard, but on that aside I think that here too-- so like max ranking moogle tribe might get you some extra moogle art stylized skills (art/minions) and 'paints'. *(part of why I generally disparage the lack of 'roleplay' in this game, like you can concert in taverns, quests, etc, you get a mini-game but also a progression mechanic to earn instruments)

    Heck, could have a painter's corner (real location with your easel, your own bob ross space) where you literally over time get to see it fill up with paints and art you've collected- and may even combine that with sightseeing a bit in some way (like you can paint scenes you've seen as a side content, mini-game, or whatever).

    Taking it all back into OP, if you want cell shaded cutesy paint you can pick it, if you want more neon, then do that, if you wanted more Byakko, or heck Okami (classic 'art' style game), ink painting only, and so on, you could get those. A lot of it would be just recolors and different filters (how cell shaded, sparkly, bright etc), but it could still be neat.
    I think the ability to use different art styles the same way summoners can summon different looking pets, might be the compromise that makes people happy.
    (4)

  8. 01-08-2024 05:07 PM

  9. #28
    Player
    Limecat's Avatar
    Join Date
    Dec 2012
    Posts
    1,359
    Character
    Limecat Indignatio
    World
    Hyperion
    Main Class
    White Mage Lv 90
    Incidentally, I won't be surprised in the slightest if they use the job as an excuse to do a Foamstars crossover event.
    (0)

  10. #29
    Player
    Calysto's Avatar
    Join Date
    Aug 2019
    Posts
    419
    Character
    Callisto E'elyaa
    World
    Ragnarok
    Main Class
    Fisher Lv 100
    Quote Originally Posted by Limecat View Post
    Incidentally, I won't be surprised in the slightest if they use the job as an excuse to do a Foamstars crossover event.
    I guess it's possible the brainstorming for the job was like "let's reuse assets from yet another new failed IP to reduce costs" too
    (1)

  11. #30
    Player
    MisterNublet's Avatar
    Join Date
    Oct 2020
    Location
    Gridania
    Posts
    434
    Character
    Autechre Voidmoon
    World
    Midgardsormr
    Main Class
    Sage Lv 90
    Quote Originally Posted by Shougun View Post
    Was just thinking, since I like to whine about roleplay anyways lol, what could be quite cool extra feature for Pictomancer is paints.
    SE: "Great idea for the cash shop!"
    (1)

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