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  1. #31
    Player
    Falrage's Avatar
    Join Date
    Apr 2022
    Posts
    3
    Character
    Amasar Falrage
    World
    Halicarnassus
    Main Class
    Red Mage Lv 90
    This is what I am hoping for. Low level/"bad" pictomancers start out with ugly and silly effects, but then the vfx become more advanced and beautiful as they level up.

    If the effects we have seen are what they're actually going to look like at end game, I will be so disappointed.
    (1)

  2. #32
    Player
    MisterNublet's Avatar
    Join Date
    Oct 2020
    Location
    Gridania
    Posts
    434
    Character
    Autechre Voidmoon
    World
    Midgardsormr
    Main Class
    Sage Lv 90
    Quote Originally Posted by Falrage View Post
    This is what I am hoping for. Low level/"bad" pictomancers start out with ugly and silly effects, but then the vfx become more advanced and beautiful as they level up.

    If the effects we have seen are what they're actually going to look like at end game, I will be so disappointed.
    That would work if the job had started at level 1 and you had to bring it up to level 100.

    With it starting at level 80, I don't see them being able to add much growth in such a short level span.

    At least I can disable the battle effects if need be, but sadly I cannot hide the awful cast paint splurting animation and I don't want to have to mute my game due to all the squelching noises.
    (6)

  3. #33
    Player
    Nihility's Avatar
    Join Date
    Aug 2013
    Posts
    1,130
    Character
    Tenebria Miku
    World
    Behemoth
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by MisterNublet View Post
    That would work if the job had started at level 1 and you had to bring it up to level 100.

    With it starting at level 80, I don't see them being able to add much growth in such a short level span.

    At least I can disable the battle effects if need be, but sadly I cannot hide the awful cast paint splurting animation and I don't want to have to mute my game due to all the squelching noises.
    exactly what i was thinking. Starting at 80 the growth of the class will be like a 1 day journey.

    The immediate thought viewing it for me was the basic element looking spells add colors to the palette and the bigger spells take them away, assuming the bigger spells have cooldowns to force a rotation, and I'm guessing the landscapes will be buffs that will basically function like bard with a long rotation. What they actually do doesn't actually matter at all in the grand scheme of things, just how they function.

    honestly... if the paintbrush was like the old one-handed wands instead of bigger than the two-handed staves. I'd probably be super into it
    Pulling what is basically a witches broom off their back and acting like they can dip it in a perfectly normal sized palette before swinging it all with one hand looks so unbelievably bad to me I'm having a hard time even giving it a chance
    (1)

  4. #34
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,870
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by MisterNublet View Post
    I'm not feeling it. Krile in the trailer had me hyped with the aether-like, neon paint and animations, but that job trailer killed that hype instantly. The animations looked boring and the effects looked incongruous and awful. E.g the "ice block and glossy moogle".

    The only thing that could save the job for me if it had some incredible gameplay while having battle effects disabled.
    Don't worry; I'm sure modern Summoner points to excellent rotational design philosophies. And who needed an aesthetic that immerses, rather than incites self-inflicted eye-gouging, anyways? /s

    If the actual art were more akin to the CGI trailer's version, I probably still wouldn't play Pictomancer, but my desire to play Dawntrail wouldn't be diminished for its presence (since I actually do --or, would otherwise-- like having party visual effects on).
    (2)

  5. #35
    Player
    Lady_Silvermoon's Avatar
    Join Date
    Jul 2023
    Posts
    416
    Character
    Kasari Silvermoon
    World
    Seraph
    Main Class
    Machinist Lv 100
    Quote Originally Posted by MisterNublet View Post
    That would work if the job had started at level 1 and you had to bring it up to level 100.

    With it starting at level 80, I don't see them being able to add much growth in such a short level span.

    At least I can disable the battle effects if need be, but sadly I cannot hide the awful cast paint splurting animation and I don't want to have to mute my game due to all the squelching noises.
    Imagine if you do a duty roulette and your low level picto starts drawing stick figures.
    (1)

  6. #36
    Player Reap00's Avatar
    Join Date
    Aug 2013
    Posts
    998
    Character
    Riamara Skye
    World
    Marilith
    Main Class
    Red Mage Lv 100
    The job looks great the way it is. If you don't like it don't play it. If seeing others with it bothers you turn off effects for others. The world doesn't have to adjust to you and your desires.
    (0)

  7. #37
    Player
    Rikizza's Avatar
    Join Date
    Jan 2023
    Posts
    350
    Character
    Purrsephone Nyx
    World
    Phantom
    Main Class
    Dancer Lv 100
    Yea in the trailer the effects on picto had me in awe. The beautiful colors, the glitter and the butterflies.
    When i saw the job video i got more skeptical. :/
    (6)

  8. #38
    Player
    Yuella's Avatar
    Join Date
    Feb 2016
    Posts
    735
    Character
    Boulder Colorado
    World
    Cactuar
    Main Class
    Sage Lv 98
    The Samurai in Stormblood trailer can cut bullets. No such skill in game though.
    (0)

  9. #39
    Player
    LynxDubh's Avatar
    Join Date
    Oct 2023
    Posts
    219
    Character
    Lynx Dubh
    World
    Faerie
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Reap00 View Post
    The job looks great the way it is. If you don't like it don't play it. If seeing others with it bothers you turn off effects for others. The world doesn't have to adjust to you and your desires.
    "If you don't like is, don't play it" is an unhelpful comment. This thread is about feedback people want to voice on here and that is completely dismissive of peoples concerns. And this isn't "the world" that we're talking about, this is a game with a dev team that will change sound effects, icons, animations etc. to make things better for the players. People are bringing up legitimate concerns with things like the poor visual quality of the effects and the uncomfortable sound effects, and comments like these add nothing to the conversation.
    (5)

  10. #40
    Player
    Hanayumi's Avatar
    Join Date
    Nov 2013
    Posts
    1,231
    Character
    Kara Dusksinger
    World
    Mateus
    Main Class
    Scholar Lv 100
    If they go this route much rather they use painted particles/effects fully rather than use a combination of realistic and painted effects, get me some Windwaker explosion or Okami thunderbolts and id be a lot more happy with it.
    (1)

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