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  1. #11
    Player
    Absurdity's Avatar
    Join Date
    Feb 2018
    Posts
    3,033
    Character
    Tiana Vestoria
    World
    Odin
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Rithy255 View Post
    To me I feel like issue was not that the new jobs weren't interesting looks wise (viper kinda decent, the new caster was really... dissapointing visually), but the main issue is am I looking foward to new jobs in the first place? Not really no, The current Jobs already feel the same and are boring to me, I would much rather have a job design overhaul (Especially healers and tanks) then get 2 new jobs that will most likely play very similar to already existing jobs.
    I think Pictomancer's VFX look really out of place, like they're left over from the Fall Guys event, because no other VFX, be it other jobs or bosses, looks even remotely similar.

    But the main problem that is tempering my excitement is pretty much the same. Sure the new jobs look interesting, they always do when they release fancy sparkle trailers, but we have no idea what they play like.
    No matter how flashy the new job's effects and how pretty the gear looks like, we could be looking at the gameplay of "Reaper but Scouting" and "Budget Dancer but Casting".
    (5)

  2. #12
    Player Reap00's Avatar
    Join Date
    Aug 2013
    Posts
    998
    Character
    Riamara Skye
    World
    Marilith
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Mithron View Post
    I loved this game from when I started in 3.4 to Endwalker, and Endwalker killed it for me. I can barely be bothered to finish the MSQ for months after the patch's release, and have no more desire to do even extreme trials or 24 man raids, much less savage. Dawntrail looks even worse than Endwalker. The new jobs are not interesting or emotionally investing at all. It's sickening how they make BLU a limited job but Pictomancer a DPS. I love Relm from FF6, but BLU is the staple FF job.

    I hate to see how much this game peaked in Heavensward and Shadowbringers only to plummet so far down with no recovery in sight.

    Before you redditors cry about negativity, I loved this game. I have every right to criticize it, and do so because I want to see it be good again instead of bad as it currently is. I want to love FF14, but currently I only do for what it was, not what it became. The direction has shifted entirely in the wrong way.
    Are you aware other video games exist? Go play them. Come back to XIV down the road if you desire. Why do you continue to play a game that you are no longer enjoying? I have been playing XIV since 1.0 and absolutely love the game to this day. The new Dawntrail announcements are extremely exciting. The expansion looks fantastic.
    (7)

  3. #13
    Player
    LukrShiba's Avatar
    Join Date
    Oct 2017
    Location
    Gridania
    Posts
    18
    Character
    Amara Miaou
    World
    Odin
    Main Class
    White Mage Lv 100
    Quote Originally Posted by MistakeNot View Post
    What differences do you think of? Because I can't think of any big changes in how combat works.
    more negative changes
    overall simplifying and 'dumbing down' of classes - everything feels same-y. great homogenization of classes, a big noted example is all the tanks feeling very similar
    removal of major skills on classes, which strips their identity ( removal of noct sect as an example. i get Why they did it but just to give an example )
    overall dungeon design is the same ( pull some mobs, kill a boss, pull more mobs, kill boss 2, kill more mobs, kill boss 3 ) with very little variation, and removing interactions" from dungeons ( example being you don't need to interact with items to open doors nearly as much - though personally that is fine since it makes the dungeon quicker, just an example of a change )

    removal of healer's 2nd dot, personally a change my friends and i didn't like but i know some people did, so i'm putting it in the middle lol

    more positive changes
    overall fight design is better and fights are more engaging, even at normal ( aka not ex or sav ) level they are fun and feel unique
    some jobs still do retain their unique traits, which does set them apart. not a Change but an example of a lack of change
    pvp makes jobs feel more unique, which is good

    a mix of good and bad, but i started in SB and the game plays pretty different compared to in SB. some good some bad but it for sure has changed.
    (7)

  4. #14
    Player
    MistakeNot's Avatar
    Join Date
    Sep 2015
    Posts
    2,312
    Character
    Auriana Redsteele
    World
    Zodiark
    Main Class
    Paladin Lv 83
    Quote Originally Posted by LukrShiba View Post
    more negative changes
    overall simplifying and 'dumbing down' of classes - everything feels same-y. great homogenization of classes, a big noted example is all the tanks feeling very similar
    removal of major skills on classes, which strips their identity ( removal of noct sect as an example. i get Why they did it but just to give an example )
    Those two are really aspects of the same thing. Yeah, there has been streamlining and homogenization of classes/jobs.
    Doesn't really change combat in general, only minor changes (major in a few cases) in exactly how each class is played.

    overall dungeon design is the same ( pull some mobs, kill a boss, pull more mobs, kill boss 2, kill more mobs, kill boss 3 ) with very little variation, and removing interactions" from dungeons ( example being you don't need to interact with items to open doors nearly as much - though personally that is fine since it makes the dungeon quicker, just an example of a change )
    That's not a change from HW to EW. Or a change to the game at all.
    Dungeons have been samey the whole time from ARR onwards.
    (5)

  5. #15
    Player
    Rithy255's Avatar
    Join Date
    May 2022
    Posts
    1,922
    Character
    Rithris Amaya
    World
    Twintania
    Main Class
    Paladin Lv 100
    Quote Originally Posted by MistakeNot View Post
    What differences do you think of? Because I can't think of any big changes in how combat works.
    since HW? (I'm also not saying I liked everything here but here's just a list).
    1. Tanks are completely different gameplay wise with stances being removed.
    2. Healers are vastly different from how they played.
    3. Raid buffs have been overhauled, all to fit under 2 minutes, which has also created very similar burst windows with each job, very rigid flat damage/crit buffs.
    4. Aggro management, Tp management, is non existent now.
    5. Role actions & Cross Class abilities being changed, removed ect.
    6. Serval Job changes, Most jobs play completely different from when they did in HW or previous expansions, In general a direction of harder fight design, but easier to pick up and play jobs (which
    7. Support on DPS is very minimal compared to some older jobs.
    8. Even fights have massive hit boxes and auto move giving less identity to tank and melees.

    Not to say I want all these changes reverted, far from it but each expansion felt pretty different from one another while Endwalker felt like Shadowbringers with easier raid buff management. DT should feel different enough from SHB/EW
    (11)

  6. #16
    Player
    sindriiisgaming's Avatar
    Join Date
    Jan 2023
    Location
    Gridania
    Posts
    1,430
    Character
    Sugar And'spice
    World
    Twintania
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Mithron View Post
    I loved this game from when I started in 3.4 to Endwalker, and Endwalker killed it for me. I can barely be bothered to finish the MSQ for months after the patch's release, and have no more desire to do even extreme trials or 24 man raids, much less savage. Dawntrail looks even worse than Endwalker. The new jobs are not interesting or emotionally investing at all. It's sickening how they make BLU a limited job but Pictomancer a DPS. I love Relm from FF6, but BLU is the staple FF job.

    I hate to see how much this game peaked in Heavensward and Shadowbringers only to plummet so far down with no recovery in sight.

    Before you redditors cry about negativity, I loved this game. I have every right to criticize it, and do so because I want to see it be good again instead of bad as it currently is. I want to love FF14, but currently I only do for what it was, not what it became. The direction has shifted entirely in the wrong way.
    The jobs aren't even yet, not there kits or anything so how can you say there not gona invest you. We've seen so very little of dawntrail so imo bashing it isn't fair because ur just bashing it on what you think there will be. If you don't enjoy the game anymore then just unsub tbh and come back in dt. This just sounds like burnout to me

    Also
    Before you redditors cry about negativity, I loved this game
    You're being ironic here, right? Cause the only negativity I see here is from you... leaving out rage bait like this when I guarantee you're subbed to r/talesfromthedf
    (5)
    Last edited by sindriiisgaming; 01-08-2024 at 12:34 AM.

  7. #17
    Player
    sindriiisgaming's Avatar
    Join Date
    Jan 2023
    Location
    Gridania
    Posts
    1,430
    Character
    Sugar And'spice
    World
    Twintania
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Rithy255 View Post
    since HW? (I'm also not saying I liked everything here but here's just a list)
    4. Aggro management, Tp management, is non existent now.
    5. Role actions & Cross Class abilities being changed, removed ect.
    6. Serval Job changes, Most jobs play completely different from when they did in HW or previous expansions, In general a direction of harder fight design, but easier to pick up and play jobs
    Man why are ppl still crying over tp and stances. It's been easily 5+ years since they were removed and yet you guys are Still here, still subbed knowing having had it literally confirmed that tp is Never comming back... asking for it back and complaining its not the same. Then play another game that is the same.. because its in the past and you have to accept this and move on. You can't just keep bashing every expansion because its not hw. The worst ffxiv expansion might I add.
    (3)
    Quote Originally Posted by sindriiisgaming View Post
    your titanmen, hes titanmen IM TITANMEN are there anymore titanmens i should know about?

  8. #18
    Player
    Striker44's Avatar
    Join Date
    Jan 2022
    Location
    Uldah
    Posts
    1,138
    Character
    Elmind Exilus
    World
    Gilgamesh
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Mithron View Post
    snip for length
    It sounds like it may be time for a change of venue. There's a ton of opinion in here trying to masquerade as fact (and other thoughts that are just plain false), and in the end that will likely only serve to frustrate you more. The game being "good" before or "bad" now is your own opinion. Nothing more, nothing less. Other people will have the complete opposite opinion. If by "peak" or "plummet" you're referring to player population, that would be objectively incorrect. The playerbase has continued growing with each successive expansion, and even the late-patch "troughs" in EW have more players than the "peaks" of at least ARR and HW, maybe further. Heck, the infamous Steam data shows that the player population is higher in EW than in ShB at each corresponding point in the patch sequence.

    I feel like there's two forces working against you. One is the reality that things naturally change over time. MMO's are no exception. It's not 2010 anymore. The core MMO demographic is no longer teenagers, college kids, and young adults with a lot of time on their hands...now it's people in their 30's and 40's with families and full-time careers. Developers have to adjust to that. Wildstar was a huge lesson, and even that was almost 10 years ago.

    The other is the natural human tendency to both grow and get bored. Grow in the sense that we're no longer new to MMO's (or FFXIV in particular). There's a human nostalgia for when the genre and the game were new to us. So much to explore. So much to discover. Now, we're veterans. We got good. We've seen the sights. They can keep adding mechanics to fights, but it's still going to feel "easy" simply because we know what we're doing now.

    There's also the reality that we get bored with doing the same thing over time. I've pointed out elsewhere that the typical person will hold 10-12 different jobs during their life, changing about every 4 years. And that includes many people in fields they have a passion for - they still end up desiring a change after being in the same environment for a while. The same is true for video games. A developer could make the best game ever created in human existence, and we will still get tired of it and want something else, because that's human nature.

    Patch 3.4 came out in the second half of 2016. You've been playing this game for over 7 years. You may have just reached the point where what you really need is just something different, either for a while or for good. Personally, when I see someone use the word "sickening" to describe a decision about a class in a video game, I think there's an unhealthy level of "investment" there and I get a little concerned. Take a breath. Try other things. Find something you enjoy.
    (6)

  9. #19
    Player Kyrj's Avatar
    Join Date
    Nov 2020
    Posts
    595
    Character
    Funyun Knight
    World
    Gilgamesh
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by sindriiisgaming View Post
    Man why are ppl still crying over tp and stances. It's been easily 5+ years since they were removed and yet you guys are Still here, still subbed knowing having had it literally confirmed that tp is Never comming back... asking for it back and complaining its not the same. Then play another game that is the same.. because its in the past and you have to accept this and move on. You can't just keep bashing every expansion because its not hw. The worst ffxiv expansion might I add.
    Calm down, it's just a list of changes and you literally clipped the part where they said they didn't like everything here. Like literally the first 6 words....
    (7)

  10. #20
    Player
    Teno's Avatar
    Join Date
    Jul 2014
    Posts
    875
    Character
    Teno Gestalt
    World
    Moogle
    Main Class
    Sage Lv 100
    Quote Originally Posted by MistakeNot View Post
    The game hasn't changed much between Heavensward to now. Changed, sure, but not much. It is just more of everything we already had.
    Sounds more like your problem lies with you. You are probably burned out on FFXIV and need a long break from it.
    Gameplay got gutted for tanks, and obliterated for healers, that's what changed the most. In a utopic world in which they can actually make meaningful changes on that side, then Dawntrail might be good. The new ultimate looks very promising.
    (12)

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