Quote Originally Posted by MistakeNot View Post
What differences do you think of? Because I can't think of any big changes in how combat works.
more negative changes
overall simplifying and 'dumbing down' of classes - everything feels same-y. great homogenization of classes, a big noted example is all the tanks feeling very similar
removal of major skills on classes, which strips their identity ( removal of noct sect as an example. i get Why they did it but just to give an example )
overall dungeon design is the same ( pull some mobs, kill a boss, pull more mobs, kill boss 2, kill more mobs, kill boss 3 ) with very little variation, and removing interactions" from dungeons ( example being you don't need to interact with items to open doors nearly as much - though personally that is fine since it makes the dungeon quicker, just an example of a change )

removal of healer's 2nd dot, personally a change my friends and i didn't like but i know some people did, so i'm putting it in the middle lol

more positive changes
overall fight design is better and fights are more engaging, even at normal ( aka not ex or sav ) level they are fun and feel unique
some jobs still do retain their unique traits, which does set them apart. not a Change but an example of a lack of change
pvp makes jobs feel more unique, which is good

a mix of good and bad, but i started in SB and the game plays pretty different compared to in SB. some good some bad but it for sure has changed.