The issue is that some classic jobs...are not as easy to translate into XIV as something like BLM or RDM or DRG. While I would love for some classic jobs to get in, I do accept that some either don't have enough to get into XIV without effectively being reinvented into...not that job. Or are just such a niche and restrictive concept that making it fit would be very hard. The huge fervor over the new caster possibly being Green Mage had me scratching my head because GRM over the course of the franchise...often has ZERO offensive spells and is meant to be a support caster for WHMs, using things like Shell, Protect, and other barrier abilities we've already yeeted out of the game. And we have to try and avoid overall design overlap, if we added ranger, what would its weapon be? We already have a bow user.
There's also the fact that we had jobs often roll multiple jobs into one. Like Astro or WAR. And if we added something like GEO (My legit favorite job in the franchise.) I ask...which GEO? FF3 GEO? FF5? FF11? If we go off the FF3 Geomancer, I'll remind ya that Terrain allowed GEO to spit out (At no MP cost) spells ranging from Flame Burst to BLACK HOLE. But these effects were dependent on your zones. The same goes mostly for FF5's GEO but...hoooo boy. Does FF5's GEO get a lot of busted stuff via Gaia. Two instant death attacks, multiple status inflicting attacks, one that reduces all enemies' HP to 1. The list goes on. If we take the one from FF11, I'd be down for that because I mained it when I played 11. But also, with how they introduced GEO via the AST storyline, it has faced heavy pushback as "Just CNJ but with a bell."
This isn't me trying to dismiss the idea overall, in fact I overall agree that more classic jobs would be fun. I'd KILL for GEO or a proper Time Mage. but from a developer standpoint, I can see the issues with implementing jobs like GEO or Time Mage. Jobs like Green Mage would only be Green Mage in name only. Iconic jobs like BLM or DRG are easy to implement. But once ya dig deeper, things get a bit...harder. I'm genuinely surprised they went with Pictomancer and it feels like it sorta captures the spirit of it. But things like Mime? Or Puppet Master? I got nothing man. And let's also be brutally honest here. Due to stories in FFXIV, like Edda's tragic tale. Jobs like Necromancer are just straight off the table.
Again, I agree with your point overall, I just...struggle to think how we could implement more obscure jobs or jobs that fill a very specific niche.


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