Quote Originally Posted by StarRosie View Post
Due to stories in FFXIV, like Edda's tragic tale. Jobs like Necromancer are just straight off the table.
Moreso cultural differences on this one, but it does bring up a good point to mention: There was a post I saw on here a few years back where someone made a whole design sheet for a Necro Healer, with potencies, CDs, everything was balanced and written down. And like 75% of the responses to this incredibly detailed labour of love?

'no what are you doing, Necromancer should be a caster, not a healer'

The fact that so much media portrays that archetype as a caster role means that it's 'identity' built across all media is so strong it's hard for people to look past it. So, surely the same applies to jobs from previous FF games being brought here? Which means that a GEO that 'uses earth/wind/water to attack' and doesn't have any interaction with the terrain (either via the arena itself dictating the 'terrain type', or placing 'zones' as mentioned before) will not 'feel like GEO' for some (like me). But with something like a GNB, or a RPR, there's nothing from previous games to go off of, really. For GNB, for example, we know 'press R1 at the right time for more damage' and 'haha funny Renzokuken LB', that's kinda all that needs to be there for it to feel like a Gunblade user. And we have them, via Continuation. All we needed for RPR was 'edgy and uses a weapon that is edgy, preferably a scythe', and we got that