I usually don't play sage but why not expecting something similar to this :

3 differents kardias.
  • Green Kardia
    placed on a ally
    heal the target when you use a damaging spell
    basicly what we currently have
  • Red kardia
    placed on an ennemy
    hurt the target when you overheal an ally with a spell (or the green kardia) (1/sec max)
  • Blue Kardia
    placed on the ground
    give ally a shield when an ennemy it hit by your DoT (Eukrasian Dosis) with a small range (around 10 yalms)

The sage may activate any kardia but each activated kardia increase mana cost of spells (+200/kardia for example).

Desactivating a kardia gives a small amount of mana but activating one cost one Addersgall.


That's it.
Have a good day guys.