It's funny because they simplify so much fun stuff with the goal of accessibility. When certain jobs have a learning curve, instead of telling players to just deal with it, they streamline the job until it's a shell of its former self, for example. But when it comes to letting new players who -do not care about MMO stories- just skip to the end, they don't. In this one strange instance, you're told to just suck it up and deal with it. Which is kind of weird, because ARR is such a hurdle for most people that literally every friend I've recruited to play this game has quit during A Realm Reborn, citing its slow pace and general lack of voice acting as the reason. Most people don't like buying a game and then having "the fun parts" gatekept behind a really dry, boring story that "gets better" after like 50 hours.

But it's weird because even though we can all acknowledge this is true for many people, where's the inclusivity here? You guys neutered AST and ruined BRD and dumbed down SMN and deleted Kaiten and ruined healing and dumbed down tanking to make it all feel better for people who were too lazy to just deal with it and learn the systems. Where's that approach for the MSQ? Why haven't you streamlined that, too? Oh, right. You make money selling story skips. Yes, of course.