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  1. #51
    Player
    Sani2341's Avatar
    Join Date
    Jul 2017
    Posts
    305
    Character
    Yo-tsu Amilar
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    Got a rather simple one for the list:

    SE, please, don't make npc helpers in 'solo' duties stop dpsing at the slightest scratch to any hp bar. Let players playing healers take care of that. At least it would break the broil spam in those duties a tiny bit with how wacky oGCDs interact with npc allies at Times.
    (3)
    Quote Originally Posted by TheMightyMollusk View Post
    So who wants to go tell the god of wisdom and magic and king of the Viking pantheon that his robes aren't manly enough?

  2. #52
    Player
    hunter2's Avatar
    Join Date
    Dec 2023
    Posts
    74
    Character
    Hoon Tahtoo
    World
    Ragnarok
    Main Class
    Monk Lv 100
    I'd like to see all healers have a uniquely flavoured Esuna, like how SCH used to have Leeches. It would be exactly the same effect but with a different name, icon and animation, just like how we have uniquely flavoured Raise (Resurrection/Ascend/Egeiro). I'd also like a revert to the massive healing range increase we got recently as I used to do cool extra movements in order to ensure I could reach everyone, and that skill expression has now been neutered except in certain mechanics that really separate you far from the party.

    As for specific job changes

    WHM: Better levelling experience. You should get your job gauge at 30 and have misery by 50, even if it means pushing back skills like Cure III to later on. A water AoE at early levels which upgrades to Holy later. And make Cure I upgrade directly to II, removing the Freecure noob trap. Skill glamours would be a nice bonus so you can have stone/aero instead of only light-aspected spells. I quite like current WHM, but if SE makes it harder I'd like to see it returning to the Turret identity to mirror Black Mage.

    SCH: Bring back DoTs. Do something more with the gauge. I also really like the idea of using the fairy for movement that others have suggested in this thread. More fairy glamours please, since we have that system now.

    AST: No strong opinions since I barely play it and I know it's getting a rework. I just think you should be able to hide the card holster (and MCH's lunchbox, while we're at it).

    SGE: I have a bunch of ideas.
    - Pankardia
    - Ranged auto-attacks (I don't want to bonk enemies with my laser guns)
    - Pepsis could be used to early pop Haima/Panhaima shields, triggering the healing effect earlier
    - If any buttons have to be removed, consider putting the effect of Zoe on Rhizomata

    Eukrasian versions of the other spells, which can be used to create a more compelling dps rotation. Eukrasia is a really cool button so it's disappointing that it is underused.
    - Eukrasian Phlegma: Slightly lower potency, but grants a 6s buff that increases the potency of your next Phlegma and guarantees that it will crit. The idea being that you'd use Eukrasian Phlegma -> (optional filler ->) Phlegma during burst window.
    - Eukrasian Pneuma: Cone shaped instead of line-shaped. Does no healing but applies a shield at 50% of the potency of regular Pneuma.
    - Eukrasian Dyskrasia: Cone shaped AoE instead of circular centred on self.
    - Eukrasian Toxicon: 15s AoE DoT. Damage neutral with Dosis/Toxicon on a single target, but a gain over Dyskrasia/Toxicon on 3+ targets
    (2)

  3. #53
    Player
    Nairat_Flammvor's Avatar
    Join Date
    Jan 2022
    Location
    Limsa Lominsa
    Posts
    16
    Character
    Nairat Flammvor
    World
    Omega
    Main Class
    Scholar Lv 90
    Scholar main. Mostly happy with my job but crying for some things:
    Please do something to Fey Gauge, in most type of content it just sits idle at 100. I really cry for it, this gauge almost makes no sense... I don't know, it will be nice to have at least something else than union to use it. Maybe an instant shield which power will depend on how much gauge scholar has.
    Remove bigger shield overwriting by lesser shield (I don't know for what purpose it was done tbh... It looks like a bug to me, really).
    Don't make us more DPS, we are healers after all.
    Please add a gap closer.
    Please add an opportunity to use mouse hover targeting without making a macros. Can really become a QoL function for healers, especially for Astro and their cards. (https://forum.square-enix.com/ffxiv/...over-targeting)
    Also will be nice to have more fairy glamours.
    (1)

  4. #54
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,915
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Nairat_Flammvor View Post
    Scholar main. Mostly happy with my job but crying for some things:
    Please do something to Fey Gauge, in most type of content it just sits idle at 100. I really cry for it, this gauge almost makes no sense... I don't know, it will be nice to have at least something else than union to use it. Maybe an instant shield which power will depend on how much gauge scholar has.
    Remove bigger shield overwriting by lesser shield (I don't know for what purpose it was done tbh... It looks like a bug to me, really).
    Don't make us more DPS, we are healers after all.
    Please add a gap closer.
    Please add an opportunity to use mouse hover targeting without making a macros. Can really become a QoL function for healers, especially for Astro and their cards. (https://forum.square-enix.com/ffxiv/...over-targeting)
    Also will be nice to have more fairy glamours.
    Funny you mention that SCH shouldn’t be made “more DPS” when SCH’s entire design has always been centred on “DPS first, tactician healer second” from its lore to its combat design up till they gutted healers
    (13)

  5. #55
    Player
    Join Date
    Oct 2021
    Posts
    959
    Sage has a thing? PLEASE CAN WE HAVE IT TOO YES I LOVE HOMOGENIZATION OH GOD YES PLEASE WE ALL NEED GAP CLOSERS LIKE THE TANKS AND SAGE I WOULD IRL POG SO HARD I AM INCAPABLE OF PROPERLY POSITIONING AS A CASTER

    MORE HOMOGENIZATION PLEASE PLEASE PLEASE PLEASE WHY ARENT THEY ALL JUST THE SAME JOB PLEEEEEEEEEEEEEEEEEEASE
    (8)

  6. #56
    Player
    rawker's Avatar
    Join Date
    Dec 2014
    Posts
    1,197
    Character
    Rawker Stone
    World
    Excalibur
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Nairat_Flammvor View Post
    Scholar main. Mostly happy with my job but crying for some things:
    Please do something to Fey Gauge, in most type of content it just sits idle at 100. I really cry for it, this gauge almost makes no sense... I don't know, it will be nice to have at least something else than union to use it. Maybe an instant shield which power will depend on how much gauge scholar has.
    Remove bigger shield overwriting by lesser shield (I don't know for what purpose it was done tbh... It looks like a bug to me, really).
    Don't make us more DPS, we are healers after all.
    Please add a gap closer.
    Please add an opportunity to use mouse hover targeting without making a macros. Can really become a QoL function for healers, especially for Astro and their cards. (https://forum.square-enix.com/ffxiv/...over-targeting)
    Also will be nice to have more fairy glamours.
    I don't like SCH to have a gap closer, to be honest. What i want(impossible to happen but a man can dream) is for Art of War to have the same potency as broil... i mean, it's very risky to be at melee range so might as well give it to SCH. They can remove Ruin 2 and I will not miss it.
    (1)

  7. 01-30-2024 05:40 PM

  8. #57
    Player
    PercibelTheren's Avatar
    Join Date
    May 2023
    Location
    Limsa Lominsa
    Posts
    1,042
    Character
    Percibel Theren
    World
    Zodiark
    Main Class
    Astrologian Lv 90
    Axe Freecure and Enhanced Benefic. They do nothing besides being a noob trap for Sprouts who think it's worth fishing for them by spamming Cure/Benefic. If we're intent on keeping the general mechanic, slap it on the jobs' respective damage abilities instead to teach people that they should be DPSing when not healing.

    I would love it if they diversified Astro cards but that would unfortunately need an overhaul of fight design, otherwise the "correct" answer will always be a damage buff.

    I also don't think healer kits neccessarily need a change. The fights just need to force us to utilize them. I would like if certain mechanics required certain types of heals. Right now shield healers are just flat out better than regen healers at literally everything.
    (5)

  9. #58
    Player
    Carighan's Avatar
    Join Date
    Apr 2018
    Posts
    1,414
    Character
    Carighan Maconar
    World
    Zodiark
    Main Class
    Paladin Lv 100
    Quote Originally Posted by IDontPetLalas View Post
    I agree, it is wild. No thanks, I wouldn't want most of those abilities subject to RNG.
    Yeah like I said, there would be no RNG.

    You have 6 draw-abilities. You decide which card to draw. But you can only draw each of the 6 cards once, and the ability that makes all 6 drawable again has a 115s CD. The idea is to replace the RNG but instead add a thing where you have to think about in which order to deplete your deck. We could of course sitll have Lord/Lady as Minor Arcana to add some RNG element to the overall system.
    (1)

  10. #59
    Player
    INovemI's Avatar
    Join Date
    Feb 2024
    Posts
    8
    Character
    Niki Delvicard
    World
    Faerie
    Main Class
    Astrologian Lv 62
    All I want is to not spend the vast majority of time in basically every piece of content repeatedly pressing the same key over and over again. If healing isn't going to be important and damage rotations are going to be minimal, it would at least be nice to have some incentives to vary things up. Healing skills that cause splash damage, apply buffs other than regen, interact more with the job gauge, etc. I'll take anything to have reasons to vary my spells and top off players even if they're not in any real danger.

    For Astro specifically - which I'm not at endgame with this job yet so my wishes may be dumb - but if I got my dream changes, I would say that I would love it if the basic act of playing a card (having it color coded to a specific role) stays the same but there was additional effects specific to each card that reward giving cards to specific players. In particular, I'd love if the cards you drew interacted with your other skills. Like, maybe instead of playing a card directly, you instead cast a skill with the card slotted and depending on the type of skill you used and the card you have in stock it would cause a different effect. Like if I drew Arrow then it could extend the range and cause a crit on the next damage spell I cast or grant a shield on the next heal, or if I drew Spire it could cause the skill to create an AOE at the target's position that could spread the DPS buff the card usually grants to nearby players. I think keeping the overall reliability while giving each card flavorful and impactful effects would make me the most satisfied.
    (0)

  11. #60
    Player
    rawker's Avatar
    Join Date
    Dec 2014
    Posts
    1,197
    Character
    Rawker Stone
    World
    Excalibur
    Main Class
    Paladin Lv 90
    Just had a quick laugh thinking about what LV100 SCH ability would be... since we got a party wide sprint + mit, what if the new capstone SCH oGCD is a party-wide Rescue/Icarus Dive + mit where a flock of butterflies swoop down and push everyone to the direction where the SCH goes... also ignores Surecast/Arm's Length
    (1)
    Last edited by rawker; 02-11-2024 at 08:53 PM.

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