
Originally Posted by
Supersnow845
I pretty much want every healing skill to function the way dissipation does, near every healing skill should have significant drawbacks that punish you if you use them incorrectly but they should have niches that you have to consider
Examples
-(unpopular opinion here) clip mage was better than the HPS monster we currently have and I much prefer lily’s return to being an absolute DPS loss but a gain over clipping glare/not casting anything at all/refreshing Dia early, clip mages big problem was the fact that assize has to be used on CD and using a heal to weave a heal could be awkward, but I honestly think that’s more a problem with assize being too rigid
-addersgall heals should drain mana, not refund it, right now SGE is actively rewarded for the “see cast bar press kerechole” playstyle rather than encouraged to be more conservative with their tools until they need them
-pneuma should take 5-7 seconds to cast so you really need to know you are safe to use it, a regen healer doesn’t need a DPS neutral 900 potency AOE heal with an infinite range that takes 2 seconds to cast
-AST’s skills should be expensive to compensate for their disgusting mana economy, wanna use macrocosmos, sure go ahead, that’ll be 5000 mana, better hope you have a trashtrodyne somewhat soon or you banked cards for this
SCH has a horrid DPS rotation (which hurts even more since it used to be a DPS first healer second) but SCH has the right idea when it comes to healing (well besides seraph should be deleted and replaced with rouse), if you use dissipation you should be confident you can survive without whispering dawn or suffer from it, if you decide to use seraph you should be confident you don’t need fey blessing, if you make those decisions wrong you get punished, either by being forced to use succor or just from dying