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  1. #1
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,999
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    I pretty much want every healing skill to function the way dissipation does, near every healing skill should have significant drawbacks that punish you if you use them incorrectly but they should have niches that you have to consider

    Examples
    -(unpopular opinion here) clip mage was better than the HPS monster we currently have and I much prefer lily’s return to being an absolute DPS loss but a gain over clipping glare/not casting anything at all/refreshing Dia early, clip mages big problem was the fact that assize has to be used on CD and using a heal to weave a heal could be awkward, but I honestly think that’s more a problem with assize being too rigid

    -addersgall heals should drain mana, not refund it, right now SGE is actively rewarded for the “see cast bar press kerechole” playstyle rather than encouraged to be more conservative with their tools until they need them

    -pneuma should take 5-7 seconds to cast so you really need to know you are safe to use it, a regen healer doesn’t need a DPS neutral 900 potency AOE heal with an infinite range that takes 2 seconds to cast

    -AST’s skills should be expensive to compensate for their disgusting mana economy, wanna use macrocosmos, sure go ahead, that’ll be 5000 mana, better hope you have a trashtrodyne somewhat soon or you banked cards for this

    SCH has a horrid DPS rotation (which hurts even more since it used to be a DPS first healer second) but SCH has the right idea when it comes to healing (well besides seraph should be deleted and replaced with rouse), if you use dissipation you should be confident you can survive without whispering dawn or suffer from it, if you decide to use seraph you should be confident you don’t need fey blessing, if you make those decisions wrong you get punished, either by being forced to use succor or just from dying
    (6)

  2. #2
    Player
    Aravell's Avatar
    Join Date
    Aug 2017
    Location
    Limsa Lominsa
    Posts
    2,046
    Character
    J'thaldi Rhid
    World
    Mateus
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Supersnow845 View Post
    I pretty much want every healing skill to function the way dissipation does, near every healing skill should have significant drawbacks that punish you if you use them incorrectly but they should have niches that you have to consider

    Examples
    -(unpopular opinion here) clip mage was better than the HPS monster we currently have and I much prefer lily’s return to being an absolute DPS loss but a gain over clipping glare/not casting anything at all/refreshing Dia early, clip mages big problem was the fact that assize has to be used on CD and using a heal to weave a heal could be awkward, but I honestly think that’s more a problem with assize being too rigid

    -addersgall heals should drain mana, not refund it, right now SGE is actively rewarded for the “see cast bar press kerechole” playstyle rather than encouraged to be more conservative with their tools until they need them

    -pneuma should take 5-7 seconds to cast so you really need to know you are safe to use it, a regen healer doesn’t need a DPS neutral 900 potency AOE heal with an infinite range that takes 2 seconds to cast

    -AST’s skills should be expensive to compensate for their disgusting mana economy, wanna use macrocosmos, sure go ahead, that’ll be 5000 mana, better hope you have a trashtrodyne somewhat soon or you banked cards for this

    SCH has a horrid DPS rotation (which hurts even more since it used to be a DPS first healer second) but SCH has the right idea when it comes to healing (well besides seraph should be deleted and replaced with rouse), if you use dissipation you should be confident you can survive without whispering dawn or suffer from it, if you decide to use seraph you should be confident you don’t need fey blessing, if you make those decisions wrong you get punished, either by being forced to use succor or just from dying
    ShB WHM was way better than EW WHM, lilies being a partial refund was already a good system, people only hated it because AST lost nothing to heal. I think Pneuma could be a channel spell, where instead of a 600 potency heal in one shot, it pulses a 100 potency heal every second for 6 seconds, this also means it's not the absolute best thing to spend Zoe on all of the time. I agree that AST does need some balancing on the healing side, every heal they have is completely free except Neutral Sect which requires you to GCD heal.
    (1)

  3. #3
    Player
    rawker's Avatar
    Join Date
    Dec 2014
    Posts
    1,197
    Character
    Rawker Stone
    World
    Excalibur
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Supersnow845 View Post
    SCH has a horrid DPS rotation (which hurts even more since it used to be a DPS first healer second) but SCH has the right idea when it comes to healing (well besides seraph should be deleted and replaced with rouse), if you use dissipation you should be confident you can survive without whispering dawn or suffer from it, if you decide to use seraph you should be confident you don’t need fey blessing, if you make those decisions wrong you get punished, either by being forced to use succor or just from dying
    Yeah.. Since SCH theme is doing everything at a price, why can't the devs double down on it so that we can go full on DPS and be rewarded for it. It's not that healing is needed all the time. Unless future fights will be intensive in healing requirements, I don't see any wrong with giving us back the Sic command but in SCH's case, the pet will not cast Embrace but a ranged attack to complement our damage dealing.
    (4)

  4. #4
    Player
    Teno's Avatar
    Join Date
    Jul 2014
    Posts
    890
    Character
    Teno Gestalt
    World
    Moogle
    Main Class
    Sage Lv 100
    Quote Originally Posted by Supersnow845 View Post
    I pretty much want every healing skill to function the way dissipation does, near every healing skill should have significant drawbacks that punish you if you use them incorrectly but they should have niches that you have to consider

    Examples
    -(unpopular opinion here) clip mage was better than the HPS monster we currently have and I much prefer lily’s return to being an absolute DPS loss but a gain over clipping glare/not casting anything at all/refreshing Dia early, clip mages big problem was the fact that assize has to be used on CD and using a heal to weave a heal could be awkward, but I honestly think that’s more a problem with assize being too rigid

    -addersgall heals should drain mana, not refund it, right now SGE is actively rewarded for the “see cast bar press kerechole” playstyle rather than encouraged to be more conservative with their tools until they need them

    -pneuma should take 5-7 seconds to cast so you really need to know you are safe to use it, a regen healer doesn’t need a DPS neutral 900 potency AOE heal with an infinite range that takes 2 seconds to cast

    -AST’s skills should be expensive to compensate for their disgusting mana economy, wanna use macrocosmos, sure go ahead, that’ll be 5000 mana, better hope you have a trashtrodyne somewhat soon or you banked cards for this

    SCH has a horrid DPS rotation (which hurts even more since it used to be a DPS first healer second) but SCH has the right idea when it comes to healing (well besides seraph should be deleted and replaced with rouse), if you use dissipation you should be confident you can survive without whispering dawn or suffer from it, if you decide to use seraph you should be confident you don’t need fey blessing, if you make those decisions wrong you get punished, either by being forced to use succor or just from dying
    This is the same as people saying that healers should only use gcd heals, because no other job has such opportunity costs unless it's baked in the kit like blm. This wouldn't work, they'd have to redesign encounter design. Or, in the current meta, it'd make gameplay even more stale, ie memorize the next 3 spells of the bosses so that you pre cast pneuma in due time. Or just never use addersgall.

    Since everything is telegraphed there's no real element of surprise that'd make you weigh in using a big spell either, so it's boring and tedious.

    Dissipation is one of the worst skill design in this game, always has been.
    (0)
    Last edited by Teno; 01-15-2024 at 11:09 PM.