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  1. #1
    Player
    Kiote's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,774
    Character
    Kiote Corissimo
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    I think you hit the nail on the head with Combos.

    If they make RDM combos a WS > Spell > WS or any combination like that, it will instantly solve the FFXI Problem.

    I hope and pray every night they don't mess this up..
    (15)

  2. #2
    Player
    Ashkandi's Avatar
    Join Date
    Apr 2012
    Location
    Uld'ah
    Posts
    60
    Character
    Aishteru Shadowcroft
    World
    Sargatanas
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Kiote View Post
    I think you hit the nail on the head with Combos.

    If they make RDM combos a WS > Spell > WS or any combination like that, it will instantly solve the FFXI Problem.

    I hope and pray every night they don't mess this up..
    This makes me think of a BLUE MAGE, which is based on Melee/spells. RDM had "En(Element)" to their swords.. I understand that, but they were meant to be sitting back and casting, they had no amazing melee damage aside from sparkling graphics upon initial cast of an en- spell. Would I like RDM to have Combos, spell/tp based? FUCK YES! But let's be real... You're aiming more towards BLU with that suggestion. What would set RDM different from any other mage class in FFXIV though? MAKE RDM a TANKING CASTER. Yes. Tanking Caster. Too radical? Not really. En(Element) spells to their swords would make sense, depending on what weakness boss/mobs they're facing you could switch between the element wheel. Just because RDM is a caster, doesn't mean they have to have spells whose casting time is 2seconds or higher. Perhaps 1second or less than that.
    (0)

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