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  1. #9
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Jeeqbit View Post
    Some jobs have both spells and weaponskills, so benefit from both. I agree it should be merged as well. It should just be called Skill Speed or Action Speed and work for both, changing effect based on if it's a weaponskill or a spell to consider the fact that casts affect your ability to do auto-attacks.

    Tenacity is good, just not needed when tanks can survive some savage mechanics unmitigated that other roles cannot, so boosting the mitigation of cooldowns wouldn't help either. The most likely way they could get anyone to use it now is to make the damage equal to Determination's.

    Piety right now could only be remotely useful if a healer is having MP management issues tbh. I don't want to say that veteran players don't have these issues because I'm not a healer main... but I don't have these issues personally. I even healed an extreme trial that can be a bit demanding on healers the other day and didn't have any issues and my build lacks Piety. Boosting max HP might be an appeal for healers that worry about dying, but even healers dying is less of a concern now that we have Red Mages and Summoners are more popular than ever. I'm not sure what else they could do for Piety that would make people want it other than just boringly increasing damage.

    I don't agree with that because using that logic, we could also merge all the main stats into Mastery like happens in other games ie. Intelligence, Dexterity, Strength, Mind. I don't support that because it would make the stat system even more boring and is more hand-holdy than even casual players require.

    I mean we have stats in single players games and people have always worked with them, we really don't need to go so far as to combine them all into one.
    If PIE and TEN did something for the other jobs I'd agree but they don't so I'm not sure how it damages anything besides reduced clutter and actually increased opportunity. I don't think comparing it to main stats is quite right given main stats usually have purpose even in single player games, like even for the jobs that don't focus that stat. For example in D4 they do things for all jobs, or in DND like games there is a reason you might hybrid even just a little.

    I suppose they don't have to be combined but given I have limited inventory id take more for less than more for more lol. Is it a roleplay concern? Might see that, given it reduces the concept of consistency of affection for QoL.
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    Last edited by Shougun; 12-16-2023 at 12:10 PM.