
Originally Posted by
TheDustyOne
I'd honestly be happy with substats in general changing to percentage values, it prevents crit from becoming too powerful as the expansion goes on and makes syncing down more consistent. Item Level is still relevant because of the main stats and defences, so the need to gear up is still there. The biggest loss from normalizing the substats in this way would be the different tiers of Materia, I don't see the need for 10 different levels of Materia with normalized substats.
Anyway, for the main topic, yes I think Crit should affect only chance or power, not both, and Direct Hit should affect the other. Having both Crit and DHit as they are only makes the RNG on big potency attacks worse. While we're at it, merge Skill Speed and Spell Speed to a single stat, having them separate only hurts PLD and DRK for no good reason and disincentives them from picking up those stats at all. Speed has other issues as well that should be addressed, such as ability cooldowns not getting affected, likelihood of those cooldowns drifting in certain speed tiers, etc.
Piety and Tenacity could also be merged into a single stat that changes based on role, we'll call it Expertise or something along those lines. As a healer, it increases MP regen rate and healing potency, as a tank it increases defence and damage dealt, as a melee DPS it also increases defence and damage dealt, as a ranged DPS it increases movement speed and damage dealt, and as a caster DPS it reduces cast time (not recast time) and damage dealt. I'm sure others could create better effects for this new stat, I mostly just wanted to merge Ten and Pie while also providing something unique to all the DPS roles.