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  1. #1
    Player Mawlzy's Avatar
    Join Date
    Sep 2023
    Posts
    2,824
    Character
    Jessa Marko
    World
    Adamantoise
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Aubrey_A View Post
    Make AoE attacks hit if the enemy is within the radius of the x-axis, y-axis, and z-axis of the skill. The Onsal ramp up to the middle of the map I find to be the most prominent example of AoEs not hitting. Although enemies are theoretically in range of attacks, they are on a different elevation, thus not being hit. This one seems like a weird oversight to me, and unless I can be corrected, I don't think there should be a barrier to this being implemented?
    Is it a line-of-sight issue? Like if you're a bit down a ramp, it can eclipse someone on the circular bit?
    (0)

  2. #2
    Player
    Aubrey_A's Avatar
    Join Date
    Jul 2018
    Location
    Gridania
    Posts
    60
    Character
    Aubrey Atalante
    World
    Exodus
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Mawlzy View Post
    Is it a line-of-sight issue? Like if you're a bit down a ramp, it can eclipse someone on the circular bit?
    Kinda. Let's say your character is at the bottom of a hill, and you cast an AoE on a target you can see at the top of the hill. There can be a second visible enemy between you and the character you cast the AoE on. They can be in the range of the AoE, but if they are far enough down the hill (which doesn't have to be very far albeit, a few yalms at most), they don't get hit.
    (1)

  3. #3
    Player Mawlzy's Avatar
    Join Date
    Sep 2023
    Posts
    2,824
    Character
    Jessa Marko
    World
    Adamantoise
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Aubrey_A View Post
    Kinda. Let's say your character is at the bottom of a hill, and you cast an AoE on a target you can see at the top of the hill. There can be a second visible enemy between you and the character you cast the AoE on. They can be in the range of the AoE, but if they are far enough down the hill (which doesn't have to be very far albeit, a few yalms at most), they don't get hit.
    Gotcha, so it may be two independent issues, since if you're using 3rd-person camera you can see an opponent even if your character couldn't (l.o.s.), but also possibly there's simply a lower range on z-distance than x- and y-, which doesn't make a lot of sense and could be changed. Like one would expect AoE range to be based on SQRT*(x^2+y^2+z^2), but maybe it isn't.
    (1)