Is it a line-of-sight issue? Like if you're a bit down a ramp, it can eclipse someone on the circular bit?Make AoE attacks hit if the enemy is within the radius of the x-axis, y-axis, and z-axis of the skill. The Onsal ramp up to the middle of the map I find to be the most prominent example of AoEs not hitting. Although enemies are theoretically in range of attacks, they are on a different elevation, thus not being hit. This one seems like a weird oversight to me, and unless I can be corrected, I don't think there should be a barrier to this being implemented?
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