Quote Originally Posted by Mayhemmer View Post
I'll simplify. I don't like criterion. It's too many steps above what I'm looking for, hence why I pointed out the devs having issues when making these steps in difficulty. I don't want criterion dungeons, I just want regular dungeons to have better trash. That's it. That's all I want. It's been done, I want it to be done more often. The challenge current dungeon trash provides is artificial in that you have to pull disconnected packs of mobs to even get to that point.

I don't want every one group of mobs to hit with the strength of multiple groups of mobs, for every group, in every dungeon. I want single packs of mobs to have more mechanics than just "vomits AoE at your feet" more often. I don't care if that's too much for the ever-nebulous "casuals" demographic.
That's the biggest thing. I'm for that, but stop making the dungeons hallways. Stop prioritizing speed clears. I want to do harder things. I want to do more challenging things, but that crowd of people are so damn uninviting. They will cry and moan until you can still grab the packs to the wall and aoe them down. And you know what? I don't find that interaction remotely interesting. It was interesting before because the game wasn't designed for it. Pushing wall to wall and healing it was a skill. Now it's the bottom level. If you can't do that, then you have no business queing, which is just absolutely stupid. Dungeons are such toxicity traps now. I did a snow cloak the other day, and I was healing. The tank was pulling wall to wall, and the dps weren't aoeing. I don't know why they weren't, but the tank threw a hissy fit and left. Leaving me the healer to have to heal two dps who didn't aoe. And what made it worse is he left after one pack, and we didn't get a new tank until the final boss. Which was fine. Healing is dirt easy, but he left because his style of play wasn't placated to, and I just adapted to it and tried to make the best of it. I just don't see a world where the meta isn't going to suck out the fun of your new tougher trash as well. Because the current dungeons are just boring enemy funneling tunnels. It's just a snooze fest all the way around.