The idea of making MSQ dungeons "harder" is going to imply something different to a lot of people. I think bosses are fine, but my want is for dungeon trash packs to be more involved than just having to avoid AoE puddles on random players every few seconds. We already have involved mobs in a number of dungeons, I just want to see them more often. I don't really know what to say to anyone who would classify that as 'harder.' Even at level cap, dungeon trash is only about one step up from being the easiest thing to confront in this game. And no, I'm not saying "skill issue," I'm saying I don't want the lowest bar you could possibly find to be the bar for dungeon-format content.

Secondly, I think it's far more plausible for the devs to actually follow through on this simple request, than it is for them to just outright make a new subset of content to cater to people like me who want these changes. It's just trash mobs being more interesting. That said, I'm not opposed to a new subset of content to satisfy me, but I know better than to ask for it. The devs seem to have a lot of trouble with incremental difficulty with content on the lower end of the spectrum, and I'd rather they didn't just duplicate Criterion.

I'm all for the return of an optional, non-MSQ dungeon per-patch to fill this desired niche, though. They could share gear drops with the MSQ dungeons, as they used to do, and also give that extra bit of worldbuilding lore that people miss, too.