Looking back on it maybe I was misspeaking here. I think easyness can play a part in what people pick up especially for raids when they don't really have a "main"
I think that easy job design is more or less very popular in endgame raids because of how hard the fight is already, Taking a black mage in a harder fight rather then a summoner is just not worth the effort. I'm unsure about non-savage raid numbers but yeah popular jobs tend to be the more easier ones or the more Meta ones. I think a big reason why summoner is also popular is because it's more Meta, Warriors popularity spiked with buffs. I don't think Job's difficulty plays a big part in what people choose to main, some people tend to not main anything in general though and will just play what's easier/meta as they rather play for fight design and don't really care for job design (which is fine).
I still think that Jobs that are easy to pick up but hard to master would be a better approach to this, but what I actually want is some jobs to be easier some jobs to be harder. I'm fine with more easier Job designs I should have made that more clear and I don't think I did a good job of stating my opinion correctly here, I think what the game needs is actual difficulty Varity instead of making harder jobs more like the easier ones.
I think what people actually look for in a job is what is fun and flashy or what looks cooler, I think White mages Popularity is more that it fits the "classic healer" look, I don't even think white mage is much easier then other healers. (Astro seems to be viewed as clunky and not what it used to, so i can see why popularity is less in that case) Warrior I mean yeah it's easy but it's also just the best tank at everything with really good damage values now, Summoner is clearly the best caster for a raid group as they dont have to think about positioning often unlike other casters, it also has big summon animations. I think Samurai is a easy job but it's also actually one of the few easy jobs I genuinely enjoy.
I feel what plays the most part in a Jobs popularity is fun, iconic-ness, design/looks, Meta. More In depth jobs can/should exist along with some easy to pickup jobs, I just don't like how jobs are being forced into being easier jobs (such as Paladin) for the sake of appealing to other tank players for example, I think all jobs can have different playerbases.



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