Quote Originally Posted by HikariKurosawa View Post
Neither are difficult to automate, there is just far more incentive to automate a complex rotation in a game where a majority of the playerbase parses despite it being against tos. People love flexing their parses and automated rotations helps that.

I think square enix just caught onto how prevalent cheating is and stopped designing jobs to be so complex because it encourages cheating.

Nobody is going to bother with cheating and breaking tos if the rotation isn't overly complicated. It's not worth the risk. If you can't wrap your head around the rotation and have to cheat to get by, of course there are going to be more people willing to take the risk. Especially when the game has no anti-cheat system in place.

Honestly at this point, we really just should have an anti-cheat. Soon there will be one, it's only a matter of time until it becomes optimized enough to have a negligible impact on performance.
"there's people that cheat so jobs should just be as easy as possible and make a majority of the playerbase unhappy"

It does not matter how hard you dumb down a job. There's going to be cheating. You will absolutely never please every single person even at the lower end of the skill curve.

You know what other MMO streamlined jobs too hard? WoW, and it didn't go so well. They received mass complaints about it and were forced to start designing them better again.

Now for the reverse.

You know what other MMO started designing the game around 3rd party add-ons and started designing raids around actually needing them to know what the hell to do? Also Wow, also didn't go so well.

You're saying that they're designing jobs to be so simple because people cheat and that just simply isn't true; and people using cheats because they can't wrap their head around the rotation is a logical fallacy because they would actually still need to know how the job works to begin with, they would sooner just not play the job or play another game. There's no situation in normal mode content that requires anyone to have a perfect understanding of their job works to clear it because it's made to be a faceroll.

That being said, designing your core gameplay to be as simple as humanly possible bordering on mindless for no other reason than people cheat is not a good mindset. Not including graphical mods or other UI/system mods, you're satisfying a smaller portion of the playerbase and making everyone else bored as hell while running most content in the game. There's people that straight up do not care what they are supposed to do when playing their job or role and just play the content pressing whatever button they wish even without mods, and ones on the bottom of the barrel that play horrifically incompetent like not using aoe in dungeon content even at level cap.

There's a medium to be had, and the last time we had that was in Stormblood.

This is all without even saying they will never implement anti-cheat. There's far too many people that use mods and for some it's the only thing that keeps them playing the game at all, it is not in their best interest to essentially erase that portion of the playerbase due to loss of profit. To top it off, there will always be people that find a way around things. Always.