Quote Originally Posted by Lium View Post
Compare that to FFXIV dungeons where everything past level 50 has myriad one-shot mechanics that require you to be aware of your surroundings and to watch what the boss is doing. You are constantly tap dancing and doing the Hokey Pokey to avoid instant death. Especially in Expert dungeons.
God I wish this were the case. You can get hit by sooooooooooo much and live through it. The punishment only feels real after you have a few vuln stacks and even then a healer can just top you off with like 1 tap. In expert dungeons it's ironically worse because after you see a mechanic once, it's so telegraphed and scripted that you'll know exactly where to be to never ever get hit by it again. And if you don't know where to be, odds are the other people in your party will, so you can just follow them and be fine. I don't even want some hardcore crazy stuff, but legit if dungeons were actually the way you described them I'd be happier. You can ignore so much right now. You can straight up burn bosses down before they even do a main mechanic sometimes. Been helping a friend level his tank lately while I'm on my healer, and it feels like after ARR the dungeons actually got easier because there were less opportunities to do a beefy wall to wall pull and the job kits are fleshed out more and can deal with things.

Heck, you say that stuff about expert dungeons, but it's hella common to just run expert with 3 DPS and 1 WAR because the mechanics are a joke, the pulls barely hurt, and having more dps is actually safer than having a healer because you can skip mechanics that might actually get people killed. idk how they can rework it but I hope they do because I'm sick of these hallway simulators, man. They're boring as hell.