I'd absolutely love to see my strawman. I've never said "healers should spend 100% of the time healing" like you think I have. I've only said I think they need to spend more than 8% of their total (GCD and oGCD) casts on heals, which is what the math comes out to according to "ty_taurus". I've said time and time again, that adding more DPS buttons will not solve the problem of Healers feeling boring and what I think would fix it, is if they were required to cast more heals due to more consistent damage being thrown out and healing spells having more interaction with each other outside of "Heals X amount". I also argue that adding more DPS buttons will require Healers to focus more of dealing damage more than healing, which they already focus on currently. Again, I have never and will never say "healers need to spend 90%+ of their time/GCDs/Actions as healing". I said, "more than 8% of actions healing". Whats higher than 8%?
Ah, thanks for that.35-65% of a skill healers' casts being spent on healing
Oh. Well, Im sorry that I was staying on topic? Crazy that in a thread about having one or the other, I decided to talk about having one or the other. Even still however, If healing kits (and by extension encounters) are revamped to heal more often, then you will have less time to DPS, so no, you would probably not get more DPS actions. That also applies vice versa, if you have an expanded DPS kit, you will most likely have the same or less healing actions to avoid button bloat and job complexity.Asking for just the one over the other is merely running with the premise of the thread (IF you had to pick ONE) and/or a note on the state of the devs' willingness to actually do squat, in which case solely improving the downtime kit would work for all situations without potentially excessive decreases to accessibility (some decrease is fine; losing all but your very best healers is not), while solely increasing uptime can satisfy only in harder group content and requires a much larger host of accordant changes to make feasible. If you must, blame the OP for the false ultimatum, but the sheer number of people quickly saying "NEITHER should stay the same" or "BOTH should change" should already have clued you in to this.
Again, I tank and heal, and mained healing from HW until EW. I guess playing a role makes me a "DPS in disguise"?
Talking about strawmanning, btw:
I have said Healers need to heal more than what they do, which according to someone else looked like 8% of their actions.
-You said that I was in favor of flipping it to 92% of actions as healing, rather than damage.
I have said if Healers have a bigger or complex DPS kit, they will be spending less time healing, as to keep up their DPS they will forgo GCD Heals, which they already do and will continue to enforce a meta already in motion that Healers DPS more than they heal, by a lot.
-You said I am strawmanning people asking for 35-65% healing casts as wanting DPS rotations, which I did not.
In fact, I had actually said that I'd be more than happy to have a healer that does decent damage like SCH used to do in the past and that healers shouldnt have to spam any button over and over again, whether thats healing or DPS. Its almost like I want healers to be fun also? While you are over here actually strawmanning many things I've been saying. You can just like, not agree with me instead of starting an argument?


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