Quote Originally Posted by Sebazy View Post
Hold up just a second:

A decent blue log in P12S will see a healer using DPS GCDs at a ratio of 10 to 1 or more vs healing GCDs right now (At least on SCH, AST and Sadge, WHM will be lower due to Lilies ofc).

How do we fit in more dps abilities than we do already? Where is the assumption that we will do more damage with a 'fleshed out dps rotation' coming from? The amount of damage we do isn't decided by the complexity of our rotations, it's decided by how much potency we get, how it scales with our MND stat and how easily we can shovel it into the burst window.

Healers getting more do to isn't going to automagically make enrage timers tighter. If anything history has shown it to be the absolute opposite actually, remember E8S and how it was a complete snooze fest to heal with the add phase literally being the heal check? Yep, I think it makes a fair case for being the fight where healers were obligated to contribute the most DPS in perhaps any savage, not because healers had complex damage rotations, but because they had nothing else to do except spam glare for large swathes of the fight.
So how do you view a more fleshed out DPS kit? Will it do the same amount of damage it does right now, less, or more? How do you expect these abilities to interact with each other?
The only things I can think of is procs, DoTs, combos and charges.

So, if you cast, lets say Glare, you can get "Blinding Glare". Does Glare to its current damage or less than that? If its less, does "Blinding Glare" make up the difference in the sense of to original Glare casts, or does it do more than what two original Glare casts would do?
DoTs dont really solve anything per se, so unless there is something interesting that can be done with that, im just going to leave it at not really solving the issue at hand.
For combos, again, they either start off doing less, unless you finish it, in which they are still the same potency as however many Glares it would take before, or it does more damage than that.
You have a few actions to choose from, but they all have charges (except Glare), Do they all just do the same damage as each other, and glare is less than that?

The issue Im seeing is that it Healers need to complete their rotation, before switching to healing. And that if you dont have to worry about switching to healing, that you are just a DPS anyways.

And again, not that this is what you are advocating for, but this is the problem I think of when expanding DPS kits and how they are inevitably going to be "This does more damage overall" thus enforcing that Healers are DPS 1st and Healers 2nd.