Quote Originally Posted by ty_taurus View Post
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Yes, thanks for breaking down how healing in FFXIV works and that healers deal damage more often than heal, welcome to the thread. Obviously you would cast less heals when you heal more effectively. Looking at your last graph, yeah, and isnt that a problem? You cast 2 healing spells out of 24 casts of damage. You spend roughly 92% of your casts as a healer, dealing damage. The obvious outcome of spending (apparently) 100% of your time pressing 2 buttons is that you want more buttons to push. Naturally, you'd want to fill those with buttons your are going to push during healing down time, but at that point, you are not really a healer anymore. I mean looking at your final graph, what would the difference be between a healer and a DNC with extra curing waltzs (whom is filling in for a healer)?

As I've said before, giving all healers a DPS rotation to follow is just going to reinforce that they are DPS first and healers second, which the devs will apply to encounters going forward. When devs design encounters, the first thing they look at is how healers are going to deal with what it throws at them, and with how scripted and structured the game has becomes (especially for healers) the outcome being that all healers need to be able to deal with the exact same mechanics; get to max HP, with shields. Get hit, repeat. You get dropped to low HP (in savage) and then you do two oGCDs and continue dealing damage, just as you've shown.

Im not sure how its some radical idea that healers should probably be balanced around not spending 92% of casts (or 100% of GCDs) dealing damage. Maybe the devs should just buff DNC to have more curing waltz lol