Results -9 to 0 of 134

Threaded View

  1. #10
    Player
    Gemina's Avatar
    Join Date
    Mar 2016
    Location
    Dravania
    Posts
    5,778
    Character
    Gemina Lunarian
    World
    Siren
    Main Class
    Scholar Lv 100
    Quote Originally Posted by PyurBlue View Post
    You're assuming that everyone wants what you want. It's not a safe assumption. Let people speak for themselves instead of speaking for them. They can decide what is good for them, or a priority for them. That's all I'm saying.
    To paraphrase The Dark Knight, "It's not about what players want. It's about what's fair."

    I mentioned fairness in my initial post exactly for this reason. Because I knew what one faction of players wants vs. another would be a rebuttal. Like I said earlier. I'm not asking for content difficulty to increase. I'm not demanding any more from players other than to actually play the game at a level of difficulty originally intended for the duty. I understand that the compromise falls on the shoulders of those who enjoy a path of the least resistance for their roulette clears, but it needs to be taken into mind that the players who desire for content to not be such a braindead chore have been compromising this entire time. This request simply brings things back to an even playing field.


    This is said so much but it misses the big picture. FF14 is a game, so it's supposed to be fun to play above all else. If something is not fun, then there is a problem.
    Yes. Indeed. Hence why I started this thread. No matter how we spin things, roulettes force us to spend a large portion of our playtime on outdated content, so a good portion of dev focus should be placed on maintaining an enjoyable experience for all players. If they did this and forced an ilv sync from the get go, neither side of this argument would've ever had to compromise.
    (4)
    Last edited by Gemina; 11-27-2023 at 09:14 AM.