
Originally Posted by
Boblawblah
In your mind, is challenge the only indicator of what makes a combat encounter fun?
In my mind, fun is what makes a combat encounter fun ie. something that makes it feel like a battle. For example, in A8 the music is coordinated with the mechanics and it fits perfectly if the battle doesn't end prematural due to item level being too high. There is also a chaotic phase after it which is really fun to me and that is often skipped entirely now.
None of that is hard... the fun is simply taken away from it. Maybe newer players don't understand how the fun was swept away from these encounters, but I do, which is why I speak up about it.
We are not talking about challenge in the sense of extreme or savage difficulty. We aren't talking about adding mechanics. We are talking about merely syncing it to where you see the mechanics that SE originally added and that those mechanics do the intended damage output.
We are talking about a difficulty level like these dungeons and trials specifically:
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The Dusk Vigil, Sohm Al, The Aery, The Vault, The Great Gubal Library, The Sirensong Sea, Shisui of the Violet Tides, Bardam's Mettle, Doma Castle, Castrum Abania, Holminster Switch, Dohn Mheg, The Qitana Ravel, Malikah's Well, Mt. Gulg, The Tower of Zot, The Tower of Babil, Vanaspati, Ktisis Hyperboreia, The Aitiascope.
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Thok ast Thok, The Limitless Blue, Pool of Tribute, Emanation, The Dancing Plague, The Crown of the Immaculate, The Dark Inside, The Mothercrystal.
Do you find the difficulty of the listed content too hard? Those are properly synced unlike the rest and that is all we are arguing here for old content.
I absolutely loved Cape Westwind
So you just confirmed the answer to your question.
I have to image actual raiders laugh when they hear people bemoaning the state of roulettes, when no change could ever make roulette content less braindead for them.
Actually it can. In a lot of content that is not properly synced, I literally turn off my brain and just attack the boss like it's a striking dummy. The mechanics just don't even matter. Whereas if it's one of the duties I listed above, I am actually engaged, doing mechanics... all because it is properly synced.
So again, I ask, are the duties I listed there too difficult and something you think should be nerfed?