Reverse what? I'm not following. No one is asking for something to be braindead. You want more strict syncing of content because you think it's an improvement which is fine, but that's your opinion. You might want other people to experience the content in a certain way, but what if they don't want to? Why should your way be the default? There is a MINE option. There is also an unsync option. These are both good things because they allow the game to accommodate different ways of playing. If people want other options, I'd rather hear it from them than someone trying to speak on their behalf that they can't even respond to.
You're assuming that everyone wants what you want. It's not a safe assumption. Let people speak for themselves instead of speaking for them. They can decide what is good for them, or a priority for them. That's all I'm saying.I am not disregarding them at all. Minimum Item Level doesn't make it savage difficulty or something. It just makes healers actually have to press their heal buttons, tanks actually have to be concerned about their HP and occasionally DPS actually need to be alive to pass a DPS check.
Again, this experience already exists for leveling dungeons that you get in the Leveling roulette, it is just that this is a disproportiante sync that doesn't happen for patch content. Once the expansion is over, gear progression no longer matters because you can just get max poetic gear easily, so preserving a good experiencing of the content should become the priority.
This is said so much but it misses the big picture. FF14 is a game, so it's supposed to be fun to play above all else. If something is not fun, then there is a problem. Roulettes do partially serve a purpose of filling queues, but they also have add to the enjoyment of the game. Just because roulettes have a practical purpose on top of FF14's purpose of providing entertainment doesn't mean that we should ignore any flaws that they might have. If anything it's the opposite. By making roulettes more enticing they can become better at filling in duties.
Being able to filter out roulette choices doesn't necessarily detract from them at all. If it did, then why have separate roulettes? If every player qualified to fill in for every duty when queueing for roulettes that would certainly be the optimum way to provide match making wouldn't it? That separate roulettes exist might suggest that there is a benefit to letting players exclude options that they don't want to participate in. The same logic would apply for individual duties within a given roulette.
When it comes to CT specifically, the fact that it's still so common after the ilvl change hints that the ilvl manipulators weren't even a problem. The problem is a combination of CT being required and level 50 being so simple. It's really the perfect case for content that needs its own roulette, or content that roulette participants can blacklist.