Page 3 of 14 FirstFirst 1 2 3 4 5 13 ... LastLast
Results 21 to 30 of 133
  1. #21
    Player
    Mikey_R's Avatar
    Join Date
    Apr 2014
    Posts
    1,522
    Character
    Mike Aettir
    World
    Cerberus
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Musashidon View Post
    it does none of that and you are right it's not about you that's why we dont have as many ilvl syncs as some players want and we can ilvl cheese fights skill isn't important people playing is.
    But you can still out ilevel fights without having to resort to expansion cap.

    Take the latest raid for example. P9-12, does anyone complain about the difficulty of those fights despite the fact most of the population don't even have the ilevel to cap it?

    As for dungeons, some already do have a cap, but they aren't hard by any stretch of the imagination.

    Noone is saying to make the ilevel so tight that the fights are really hard and difficult, just bring the ilevel down so that the fights can have some bite back, even just bringing raid fights down to the max ilevel of that patch of the expansion. As an example, I am going to use A4, entry ilevel is 565 but max ilevel for that patch was 600 (605 for weapon). That is still 40 ilevels between minimum and max which is a huge jump in stats already.

    Nothing about this is going to stop people from clearing, unless you think players are so bad they need a 100 ilevel difference between minimum and max in order to clear.
    (1)

  2. #22
    Player
    Greyhawk's Avatar
    Join Date
    Aug 2013
    Posts
    652
    Character
    Coven Whitewolf
    World
    Hyperion
    Main Class
    Sage Lv 100
    Quote Originally Posted by Gemina View Post
    Not in even the slightest. My mind is on what's healthy for the game and enhancing the player experience. Not rewarding veterans for performing on a braindead level of gameplay.
    Then to be fair, veterans should not be 'forced' into a place they don't want to be in the first place for a roulette. There is no option in a roulette to opt out of certain raids - ones which we have been repeatedly thrown into time and again. So much in fact, developers have tried to put a stop to that ilvl exploit (yes an exploit to force a CT raid in a roulette) which doesn't even today seem to be working. We're still being put into these raids far too often than not.

    I don't mind doing these lower raids every so often, but I want more often than not, more of the OTHER raids which I've not been getting. I have to be forced into picking specific raids and missing out on the daily roulette rewards (if you wish to call them that) if I don't want to be thrown yet again into (yet another) CT raid. I stopped doing the Alliance raid roulette altogether because of the constant CT trash forcing us into nothing but that by stripping down their character. It got old and tiresome. After this apparent 'change', I've not seen anything different after retrying the roulette - it's CT after f-in CT. So, if they want help, they can change the reward as far as I'm concerned. I'm back to yet again opting out of doing the roulette, because nothing changed after their 'fix'.
    (2)

  3. #23
    Player
    AmiableApkallu's Avatar
    Join Date
    Nov 2021
    Posts
    1,091
    Character
    Tatanpa Nononpa
    World
    Zalera
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Gemina View Post
    Hence, the whole suggestion of restricting the maximum ilv allowed for duties. Particularly level cap duties. Leveling dungeons and trials don't really have this problem.
    My understanding is that leveling dungeons and trials don't have this problem because there's a max item level for each character level, so the character level sync in that content implicitly syncs your item level.

    As for level cap duties, I'd like to see it so that they have an item level sync that corresponds to the maximum attainable item level when the duty was originally released.
    (3)

  4. #24
    Player Stormpeaks's Avatar
    Join Date
    Jun 2021
    Posts
    2,668
    Character
    Maya Jcb
    World
    Halicarnassus
    Main Class
    Dancer Lv 80
    Then remove leveling entirely.

    Until then no.
    (3)

  5. #25
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    7,549
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    Quote Originally Posted by AmiableApkallu View Post
    My understanding is that leveling dungeons and trials don't have this problem because there's a max item level for each character level, so the character level sync in that content implicitly syncs your item level.
    Yes, their is an item level associated with each level and it goes up by only 3 every level, until the max level, where it jumps up a lot once the expansion is old, to the final tier item level, making most max level content overly easy. You are often still 40 item levels higher than the final tier content as well.

    As for level cap duties, I'd like to see it so that they have an item level sync that corresponds to the maximum attainable item level when the duty was originally released.
    That would help but it's not necessarily good enough. When content is current, you get a mix of people in crafted gear and people in max item level gear from raiding, whereas once it's old, everyone syncs to that max item level, making it much more trivial than it used to be. Syncing to somewhere between that or minimum would be better for that reason.
    (0)

  6. #26
    Player
    Kranel_San's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    1,027
    Character
    Krann Starwarden
    World
    Zodiark
    Main Class
    Reaper Lv 100
    I'd agree to Ilvl syncing the last bosses of expansions, but that's only to give them an additional layer of epicness, immersion, and difficulty that the last bosses should be worthy of. However, anything else should not have an Ilvl sync because that would completely kill the sense of getting better gear in order to become stronger. What would be the point of getting 10+ ilvl gear if the boss or the dungeon would remain the exact same to me? I need to feel the difference, to know that I got better, stronger, and faster. The game should reward you for getting better, not just "Get ilvl to access X instance".
    (2)

  7. #27
    Player
    Darkobra's Avatar
    Join Date
    Aug 2014
    Posts
    445
    Character
    Darkobra Kage
    World
    Phoenix
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by Boblawblah View Post
    And are you also thinking the rewards for roulettes should go up to account for the increased length/complexity of the roulettes?
    What rewards? Gold we don't spend, experience we don't need or tomes we don't use?
    (4)

  8. #28
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    7,549
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Kranel_San View Post
    anything else should not have an Ilvl sync because that would completely kill the sense of getting better gear in order to become stronger.
    It would, when the expansion is current.

    When the expansion is old, any new player with a veteran friend or in an FC with a veteran player will be told to get poetic gear and instantly be max item level, making this irrelevant for old expansions.

    That is why old expansions should have their item level syncs re-evaluated or applied. Gear progression is important, but only for the latest expansion. For old expansions, many of us just want new players to experience it as we once did, and for it not to be braindead.

    Even if someone wants to argue "people only do it because it's braindead", they still do the leveling dungeons which have tighter syncs, so it would be fine.
    (1)

  9. #29
    Player
    Boblawblah's Avatar
    Join Date
    May 2022
    Posts
    2,323
    Character
    Shara Dei-ji
    World
    Ultros
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Jeeqbit View Post
    many of us just want new players to experience it as we once did
    Why? Do you imagine that the majority if new players play through old instanced content and think "Man, this is just too braindead, I want more obtuse mechanics that aren't explained/intuitive and I get through the content only because the vast majority of the vets have done this a thousand times."?

    Quote Originally Posted by Jeeqbit
    and for it not to be braindead.
    Do you think that forcing people to do all the mechanics in the CT raids will make it less braindead than it is now for more than a month?
    (3)

  10. #30
    Player
    Rolder50's Avatar
    Join Date
    Jan 2018
    Posts
    1,615
    Character
    Alarasong Elaha
    World
    Siren
    Main Class
    White Mage Lv 91
    Quote Originally Posted by Greyhawk View Post
    Then to be fair, veterans should not be 'forced' into a place they don't want to be in the first place for a roulette. There is no option in a roulette to opt out of certain raids - ones which we have been repeatedly thrown into time and again. So much in fact, developers have tried to put a stop to that ilvl exploit (yes an exploit to force a CT raid in a roulette) which doesn't even today seem to be working. We're still being put into these raids far too often than not.

    I don't mind doing these lower raids every so often, but I want more often than not, more of the OTHER raids which I've not been getting. I have to be forced into picking specific raids and missing out on the daily roulette rewards (if you wish to call them that) if I don't want to be thrown yet again into (yet another) CT raid. I stopped doing the Alliance raid roulette altogether because of the constant CT trash forcing us into nothing but that by stripping down their character. It got old and tiresome. After this apparent 'change', I've not seen anything different after retrying the roulette - it's CT after f-in CT. So, if they want help, they can change the reward as far as I'm concerned. I'm back to yet again opting out of doing the roulette, because nothing changed after their 'fix'.
    I mean, you could just not do the roulette. Then you wouldn't be forced into anything!
    (4)

Page 3 of 14 FirstFirst 1 2 3 4 5 13 ... LastLast