Page 4 of 14 FirstFirst ... 2 3 4 5 6 ... LastLast
Results 31 to 40 of 133
  1. #31
    Player
    Mikey_R's Avatar
    Join Date
    Apr 2014
    Posts
    1,531
    Character
    Mike Aettir
    World
    Cerberus
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Kranel_San View Post
    What would be the point of getting 10+ ilvl gear if the boss or the dungeon would remain the exact same to me? I need to feel the difference, to know that I got better, stronger, and faster.
    It's funny you mention dungeons as they are the only level capped content that actually have an ilevel sync in place, this means, your exact scenario that you want to avoid, already plays out. Lapis Manalis, the current dungeon witth the highest sync, syncs you down to i630. This means, any gear you get above that doesn't increase your strength in that instance. However, noone complains that dungeons are too hard, infact, the opposite is true. Some want dungeons to have a little bit more bite to them.

    So, why not the same for raids, both 8 man and alliance?

    Along with that, why make the argument of adding it in for endgame fights (Thordan, Shinryu etc.) but not for the rest of the instances? Are they not good enough to be classed as needing 'epicness, immersion and difficulty'? I don't understand this at all.
    (2)

  2. #32
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    7,589
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Boblawblah View Post
    Why? Do you imagine that the majority if new players play through old instanced content and think "Man, this is just too braindead, I want more obtuse mechanics that aren't explained/intuitive and I get through the content only because the vast majority of the vets have done this a thousand times."?
    Yes, there are plenty of new players that think it's too easy. Others don't. It really depends on the type of new player and their experience playing other games.

    But it is also just the fact that they are more fun when they do their mechanics. For example, the most fun part of A8 is when all the robots go around doing all their mechancis at the same time and when all the mechanics line up with the music, but that can get cut short due to DPS.

    The most fun part of A6, to me, is being able to know there is a difference between the stack and the tank buster and also seeing Ultra Flash.

    The most fun part of A11, to me, is all the last phase mechanics that would prevent 33% of parties from even clearing.

    A lot of that was restored due to the stat squish, for level 60 content specifically such as alex (just barely), but it remains a problem in a lot of content, where being synced to minimum item level doesn't make it that hard, it just makes it fun.

    Do you think that forcing people to do all the mechanics in the CT raids will make it less braindead than it is now for more than a month?
    Yes.
    (5)

  3. #33
    Player
    PyurBlue's Avatar
    Join Date
    May 2015
    Posts
    725
    Character
    Saphir Amariyo
    World
    Brynhildr
    Main Class
    Thaumaturge Lv 40
    Quote Originally Posted by Jeeqbit View Post
    For old expansions, many of us just want new players to experience it as we once did, and for it not to be braindead.

    While I prefer a bit of a challenge over rushing through something trivial with minimal thought, people are going to have different wants and needs. Not everyone is going to care about experiencing something as it once was, and with changes to classes over time ilvl sync might not even be enough to recreate that experience. For the people that want to try, the game already provides the option through PF and MINE runs.

    You can't assume that everyone is going to think like you. If the goal is to preserve the original experience, that's best done with options, as it is now. Otherwise you're just creating problems for a different group by disregarding them.

    Quote Originally Posted by Boblawblah View Post
    Do you think that forcing people to do all the mechanics in the CT raids will make it less braindead than it is now for more than a month?
    ilvl sync won't save CT. Level 50 used to be level cap. Now it's a tutorial. Too much has been gutted.
    (4)

  4. #34
    Player
    Greyhawk's Avatar
    Join Date
    Aug 2013
    Posts
    652
    Character
    Coven Whitewolf
    World
    Hyperion
    Main Class
    Sage Lv 100
    Quote Originally Posted by Rolder50 View Post
    I mean, you could just not do the roulette. Then you wouldn't be forced into anything!
    Damn, I love it when people don't read anything past their own nose and reply with something so witty in some attempt to sound smart.
    (1)

  5. #35
    Player
    ChrysOCE's Avatar
    Join Date
    May 2022
    Posts
    432
    Character
    Chrys Anthemum
    World
    Bismarck
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Greyhawk View Post
    Then to be fair, veterans should not be 'forced' into a place they don't want to be in the first place for a roulette. There is no option in a roulette to opt out of certain raids - ones which we have been repeatedly thrown into time and again. So much in fact, developers have tried to put a stop to that ilvl exploit (yes an exploit to force a CT raid in a roulette) which doesn't even today seem to be working. We're still being put into these raids far too often than not.

    I don't mind doing these lower raids every so often, but I want more often than not, more of the OTHER raids which I've not been getting. I have to be forced into picking specific raids and missing out on the daily roulette rewards (if you wish to call them that) if I don't want to be thrown yet again into (yet another) CT raid. I stopped doing the Alliance raid roulette altogether because of the constant CT trash forcing us into nothing but that by stripping down their character. It got old and tiresome. After this apparent 'change', I've not seen anything different after retrying the roulette - it's CT after f-in CT. So, if they want help, they can change the reward as far as I'm concerned. I'm back to yet again opting out of doing the roulette, because nothing changed after their 'fix'.
    Does the ilvl fix require you to unlock the appropriate raid to do Alliance Roulette, or is it just ilvl component? If it's just ilvl and a portion of the player base never unlock the Mhach/Ivalice/Nier raids, then does it really change anything meaningfully?

    I wonder how many players have all the optional dungeons/trails/raids unlocked?
    (0)

  6. #36
    Player
    Mikey_R's Avatar
    Join Date
    Apr 2014
    Posts
    1,531
    Character
    Mike Aettir
    World
    Cerberus
    Main Class
    Paladin Lv 100
    Quote Originally Posted by ChrysOCE View Post
    Does the ilvl fix require you to unlock the appropriate raid to do Alliance Roulette, or is it just ilvl component?
    It is just ilevel. Once you hit a 'level cap' (60, 70 etc.) the ilevel required to enter the roulette is updated to be the minimum required for the first 24 man raid of that expansion. ie. once you hit level 60, you will need ilevel 175 in order to do the roulette, which is the minimum ilevel needed to enter Void Ark.

    This does not, however, come with the requirement of unlocking the raid in question, so, once you hit 60 and have an ilevel of 175, you can do the roulette, even if you have never set foot inside Void Ark.

    The many people predicted that just adding in an ilevel restriction would not solve the issue of only getting CT in the roulette as it is the only one required to be completed by everyone before starting HW. You would, in theory, also have to have the relevant raids unlocked for your level in order to do it before the roulette will see more than just CT.
    (3)

  7. #37
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    7,589
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    Quote Originally Posted by PyurBlue View Post
    ilvl sync might not even be enough to recreate that experience.
    It is not always entirely the same experience, especially due to job changes such as having knockback prevention abilities at lower levels, but it is good enough that the MINE community has confidence in it and so do I. It creates a decent experience.

    For the people that want to try, the game already provides the option through PF and MINE runs.
    For people that want it to be braindead, the game already provides the option to set it to Unrestricted through PF and unsync runs. See how I can reverse the logic here?

    You can't assume that everyone is going to think like you. If the goal is to preserve the original experience, that's best done with options, as it is now. Otherwise you're just creating problems for a different group by disregarding them.
    I am not disregarding them at all. Minimum Item Level doesn't make it savage difficulty or something. It just makes healers actually have to press their heal buttons, tanks actually have to be concerned about their HP and occasionally DPS actually need to be alive to pass a DPS check.

    Again, this experience already exists for leveling dungeons that you get in the Leveling roulette, it is just that this is a disproportiante sync that doesn't happen for patch content. Once the expansion is over, gear progression no longer matters because you can just get max poetic gear easily, so preserving a good experiencing of the content should become the priority.
    (3)

  8. #38
    Player
    RitsukoSonoda's Avatar
    Join Date
    Apr 2014
    Location
    Kugane (No that red crayon is totally legitimate) >.>
    Posts
    3,147
    Character
    Ritsuko Sonoda
    World
    Ultros
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Greyhawk View Post
    Then to be fair, veterans should not be 'forced' into a place they don't want to be in the first place for a roulette. There is no option in a roulette to opt out of certain raids - ones which we have been repeatedly thrown into time and again. So much in fact, developers have tried to put a stop to that ilvl exploit (yes an exploit to force a CT raid in a roulette) which doesn't even today seem to be working. We're still being put into these raids far too often than not.

    I don't mind doing these lower raids every so often, but I want more often than not, more of the OTHER raids which I've not been getting. I have to be forced into picking specific raids and missing out on the daily roulette rewards (if you wish to call them that) if I don't want to be thrown yet again into (yet another) CT raid. I stopped doing the Alliance raid roulette altogether because of the constant CT trash forcing us into nothing but that by stripping down their character. It got old and tiresome. After this apparent 'change', I've not seen anything different after retrying the roulette - it's CT after f-in CT. So, if they want help, they can change the reward as far as I'm concerned. I'm back to yet again opting out of doing the roulette, because nothing changed after their 'fix'.
    The point of the roulettes is a way to populate queues for every duty in that specific roulette. That is why there is no "opt out" for specific duties. Don't queue a roulette if you are not willing to do any duty that can appear in it. In regards to the CT complaint. Less ppl would have been trying to cheese their way into getting those duties if the ilvl sync was more severe resulting in them actually having to do the mechanics still.
    (3)

  9. #39
    Player
    PyurBlue's Avatar
    Join Date
    May 2015
    Posts
    725
    Character
    Saphir Amariyo
    World
    Brynhildr
    Main Class
    Thaumaturge Lv 40
    Quote Originally Posted by Jeeqbit View Post
    For people that want it to be braindead, the game already provides the option to set it to Unrestricted through PF and unsync runs. See how I can reverse the logic here?
    Reverse what? I'm not following. No one is asking for something to be braindead. You want more strict syncing of content because you think it's an improvement which is fine, but that's your opinion. You might want other people to experience the content in a certain way, but what if they don't want to? Why should your way be the default? There is a MINE option. There is also an unsync option. These are both good things because they allow the game to accommodate different ways of playing. If people want other options, I'd rather hear it from them than someone trying to speak on their behalf that they can't even respond to.

    I am not disregarding them at all. Minimum Item Level doesn't make it savage difficulty or something. It just makes healers actually have to press their heal buttons, tanks actually have to be concerned about their HP and occasionally DPS actually need to be alive to pass a DPS check.

    Again, this experience already exists for leveling dungeons that you get in the Leveling roulette, it is just that this is a disproportiante sync that doesn't happen for patch content. Once the expansion is over, gear progression no longer matters because you can just get max poetic gear easily, so preserving a good experiencing of the content should become the priority.
    You're assuming that everyone wants what you want. It's not a safe assumption. Let people speak for themselves instead of speaking for them. They can decide what is good for them, or a priority for them. That's all I'm saying.

    Quote Originally Posted by RitsukoSonoda View Post
    The point of the roulettes is a way to populate queues for every duty in that specific roulette. That is why there is no "opt out" for specific duties. Don't queue a roulette if you are not willing to do any duty that can appear in it. In regards to the CT complaint. Less ppl would have been trying to cheese their way into getting those duties if the ilvl sync was more severe resulting in them actually having to do the mechanics still.
    This is said so much but it misses the big picture. FF14 is a game, so it's supposed to be fun to play above all else. If something is not fun, then there is a problem. Roulettes do partially serve a purpose of filling queues, but they also have add to the enjoyment of the game. Just because roulettes have a practical purpose on top of FF14's purpose of providing entertainment doesn't mean that we should ignore any flaws that they might have. If anything it's the opposite. By making roulettes more enticing they can become better at filling in duties.

    Being able to filter out roulette choices doesn't necessarily detract from them at all. If it did, then why have separate roulettes? If every player qualified to fill in for every duty when queueing for roulettes that would certainly be the optimum way to provide match making wouldn't it? That separate roulettes exist might suggest that there is a benefit to letting players exclude options that they don't want to participate in. The same logic would apply for individual duties within a given roulette.

    When it comes to CT specifically, the fact that it's still so common after the ilvl change hints that the ilvl manipulators weren't even a problem. The problem is a combination of CT being required and level 50 being so simple. It's really the perfect case for content that needs its own roulette, or content that roulette participants can blacklist.
    (2)
    Last edited by PyurBlue; 11-27-2023 at 07:27 AM.

  10. #40
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    7,589
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    Quote Originally Posted by PyurBlue View Post
    Reverse what? I'm not following.
    You said "you can set MINE in the PF settings". I reversed it by saying "you can set unsynced in the PF settings", so that MINE can be the default.

    You want more strict syncing of content because you think it's an improvement which is fine, but that's your opinion.
    Ok, so a possible improvement in your mind is everything being braindead. Raid-wides should do 2% damage, tank busters should do 2% damage, most mechanics should be skipped. I don't see your logic at all.

    You might want other people to experience the content in a certain way, but what if they don't want to?
    Then they can use the unsync option in the PF settings and open an unsync PF.

    You're assuming that everyone wants what you want. It's not a safe assumption.
    If people don't want a "fight" to be a "fight" then, why are they in queue for a fight? Why are they playing a video game that involves fights?
    (4)

Page 4 of 14 FirstFirst ... 2 3 4 5 6 ... LastLast