Quote Originally Posted by Valkyrie_Lenneth View Post
Hence why you make the damage ogcds tied to the healing kit. Kind of like how sage builds part of their gauge by having shields break from damage. I'm sure they can figure out a way to make it unique for the other healers.
This is something I've never liked. Healing and DPS need to be separate, otherwise it starts to make things clunky and intuitive. With WHM for example, you're locked out of your most powerful AoE attack unless you use lilies. The idea is that your natural healing will increase your attack options. The reality is that it's more optimal to just ignore lilies for healing unless there is downtime because they are GCD based. Or there just isn't enough damage to heal, so you're stuck with Stone/Glare. Assize is another example. It deals damage, which means that you want to use it on cooldown, but it's a heal so you also want to save it for damage to the party. So what ends up being optimal is to use it at every opportunity and ignore it as a healing tool unless it just so happens to line up with a raidwide.

On the other hand, you'd be less likely to get away with avoiding those GCDs if OGCDs couldn't cover everything. Healers might also be pressed to think more carefully about using resources on cooldown if they couldn't memorize the complete timeline of a fight.


We need to change the parsing meta. Combat needs to change. Healers and tanks are boring at the minute because they are just glorified dps with some extra buttons.
I have less issue with this, but if parsing is popular, it's probably not going away. It also wouldn't be right to take it away from the people that do enjoy it.