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  1. #11
    Player
    Katish's Avatar
    Join Date
    May 2022
    Posts
    353
    Character
    Cat Toy
    World
    Mateus
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Renathras View Post
    /sigh

    So, this the part where we derail the discussion again with quibbles about technicalities, is it?

    Can we just not and say we didn't?

    How many posters in this thread have said that ONLY healer DPS kits need to be changed and everything else is fine? Half a dozen?

    How much ink has been spilled talking about how there's not enough to heal, how Tanks have too much sustain, how mitigation is outsourced to DPSers (who ALSO have too much healing) and so on? Even among people that do want more DPS actions added here, on reddit, and in the streaming community, these have been topics of discussion. It's something nearly universally recognized, by all the people opinionated enough to speak on the topic, as a problem.

    So I don't stand this newfound desire to "well akshually it's not EVERYone!"

    Know what else isn't everyone?

    ...people wanting more DPS actions.

    So if we're going with the nebulous "if at least one person disagrees, it's not everyone" line of logic to oppose some ideas, then that means "more DPS actions/complexity" is just as quickly disqualified.

    .

    I prefer an all of the above solution, personally. Whether that be a holistic, top down complete overhaul of healing in this game from encounter design to damage umpredictability to Tank AND Healer AND DPS kits to non-damage support actions and even to more DPS actions OR an all of the above by way of the 4 Healers Model (a more limited "por que no los dos?"/"why not both?" to healer Job design/kits being the only thing changed), I think this is a problem that will not be solved by just slapping a DPS rotation onto every healer Job, and I very much think that would make it worse.

    But the fact is, most people who care to exercise their voice on the topic agree that the problem does not demand "more DPS actions/complexity" solution. It demands something else.

    And very likely, a "more DPS actions/complexity" would not be a stopgap, it would just make things worse for a lot of people.
    I am not saying the latter is okay either... I would rather them balance the entirety of the kit itself as that would be at everyone's best interest:
    "These differing opinions showcase something that is an obvious however, which is that everyone has a different perspective. That's why the role needs to be looked at every angle from every perspective, not just the ones you or I want to see happen. "

    I don't adhere to anyone's design philosophy, I might like ideas, but it is ultimately up to the developer to implement the needed steps. Whatever those steps may be or look like should be by feedback basis alone and interpretation, learn by feedback and adhere to the kit. Everyone's opinion matters and shouldn't be disregarded as not a solution because it could very well be a solution, might not be the best one...but it most certainly should be at least held in memory as a basis to what the kit needs, and if it's shared enough should be what the kit should aim to strive for, with fight design in mind.
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    Last edited by Katish; 11-27-2023 at 03:07 AM.