Quote Originally Posted by ty_taurus View Post
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All of these are independent solutions that, on their own, can improve the situation to some degree, but you cannot solve the problem of one only by addressing the other. Adding more DPS will not change the lack of healing gameplay, nor will it increase the opportunities for healers to engage with healing. Pruning and revamping heals will not fill the gaping hole in healer gameplay when healing isn't needed, nor can it increase how frequently you'll need to heal either; if you weaken healing throughput in an attempt to create a greater need to heal, you risk making old extreme and savage content considerable harder, or even impossible if you don't have the throughput to keep up with that. Increasing the frequency of healing required, but it's not plausible to do this enough to justify the current healing kit bloat, nor can it be enough to eliminate healing downtime as an issue. Resolving one concern and not the others can certainly help, but it won't relieve the role of all of its issues, and may not be enough for some people who have left the role, nor enough to keep some people who are considering leaving the role.

Naturally, the best solution is to address all angles if the issue. That's a pretty daunting task that would require a lot of work. I believe it was Aravell who mentioned how starting with DPS could work to help alleviate some of the tension in the meantime, provided that other changes were also along the way. If they came out and addressed the concerns while providing a roadmap for how they plan to address them, I could be entirely content with that if I agree with their projected endstate.

Absolutely agree


Quote Originally Posted by tearagion View Post
That is an idiotic frame of mind. Even more idiotic is using it to persistently stamp your feet at the mere mention of healers having even as many damage abilities as they did before. The developers aren't a genie in a lamp other people are going to waste your precious single wish for healers on, and they aren't stupid enough to pick a single point of feedback to consider.
Unfortunately, while I agree with your last statement- i.e. I seriously doubt that the dev team is going to only incorporate a single segment or point of view for their design changes (unless the interns are in charge again) - well it's yet again more justification against adding them. No, "we all agree that encounter design and healing kits/potencies (of healers AND tanks/DPSers) is not within the scope of this discussion. Does he even realize how large that is? Rather it should start with want we want with healers. Yes, it impacts other jobs, and encounters- however that is a much broader topic, and I would rather that we get some changes in a shorter amount of time, planned out- in other words- a roadmap- than some pie in the sky - let us change all of the encounters jobs, etc, which would would delivered in ?? Years???