Quote Originally Posted by ForsakenRoe View Post
"We received feedback that healer players often felt like they needed more to do in their downtime. Because of this, we have added Water, which upgrades to Banish, since many of our players who enjoy the lore noted that WHM does not have Water spells in their repertoire now, but used to in the past. [...]
While I appreciate the reference to job fantasy and would like to try out if this suggestion also works well in practice I cannot help but notice still that accepting this as only solution to the current problems would amounht to admitting defeat. Defeat to the ongoing threat of the healer role getting gutted of its distinguishing properties.

I think the focus needs to be much more on making the healer role feel needed, valued and powerful again. I get that people prefer self-sustain versus being reliant on few others but the degree this has taken on is simply depressing. It feels to me like, taking P11S as an example, two healers are only brought because its a habit and there are mechanics that need to target two non-tank players predictably.

The push for mitigations and shields surely has not helped this either because it makes pure healers ever more obsolete. Looking at Criterion, to bring a pure healer is actually a liability compared to a shield healer.