Quote Originally Posted by IDontPetLalas View Post
For 1- most healers don't currently spam heals, we try to heal as needed. Also, I wouldn't want the same skills for every healer. For (2) So you want us to heal efficiently, so that means our DPS is going to be limited? We need to overheal to DPS in some cases? (3) So everything stops because healers run out of MP? Wasn't this a thing 20 years ago? I could understand managing mp, but stopping? No.
1) I did not say everyone got the same skills; rather each kit would have its own gimmick (more in line with lilies/sage stone), but much less of what we already have. Everyone has the cure 1 and cure 2 and AoE cure and better AoE cure and 3 different AoE cures that can pop whenever. My point was resource management over just being able to spam. Aka spamming would get you into trouble, which ideally wouldn’t be happening. What’s the point of having mp and cast time delays to if you basically don’t have to use hard casts it for healing? To spam holy?

2) only if you are thinking 1 heal yields 1 dps skill; lilies are a good way to visualize this- as long as someone is recovering HP, the healer is gaining some kinda resource, which is used to dps. It need not be a one off ability, but maybe the start of a chain a la paladin’s 90 sword thing. Or resources for something akin to Miasma/miasma related dps. Alternatively when a shield has been consumed (see adderstone), up these stones are not necessarily used for 1 shot heals, but also dps, having the healer choose to spend it all on dps, or keep 1 or 2 in reserve.

3) again, you wouldn’t run out of mp unless you were wasting it/casting carelessly. And if so, yeah, you would need to back off a bit and let your mp recharge for a sec while tanks paying attention pop defensive cooldowns.

Dunno, I just liked how complex things were in HW. Like 2 deaths in a boss fight and you could be in serious trouble with low mp and serious teamwork. Now? I rarely see less than 50% mp u less I’m spamming AoE dps in something like Eureka Orthos.

Just my opinion, mind you, I def see your concerns with hard stops mid fight/dungeons etc, which wasn’t my intent.