Quote Originally Posted by kaynide View Post
1) remove 1/2 the healing abilities. Give them a modest stock cure 1, and a few resource-managed cures that can’t be spammed. So healers would need to heal as needed rather than spamming/100% topped off at all times.

2) give them dps rotations that are entirely fueled by healing correctly/efficiently or fuel healing itself. Similar to sage. Robust dps rotations.

3) have it so healers actually run out of mp if they do too much too fast. Not a problem as a burst option, but more of a longer fight resource management problem where they might need to just chill and recharge mp mid fight.
For 1- most healers don't currently spam heals, we try to heal as needed. Also, I wouldn't want the same skills for every healer. For (2) So you want us to heal efficiently, so that means our DPS is going to be limited? We need to overheal to DPS in some cases? (3) So everything stops because healers run out of MP? Wasn't this a thing 20 years ago? I could understand managing mp, but stopping? No.