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  1. #1
    Player
    IDontPetLalas's Avatar
    Join Date
    Oct 2020
    Posts
    1,419
    Character
    Alinne Seamont
    World
    Goblin
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by kaynide View Post
    1) remove 1/2 the healing abilities. Give them a modest stock cure 1, and a few resource-managed cures that can’t be spammed. So healers would need to heal as needed rather than spamming/100% topped off at all times.

    2) give them dps rotations that are entirely fueled by healing correctly/efficiently or fuel healing itself. Similar to sage. Robust dps rotations.

    3) have it so healers actually run out of mp if they do too much too fast. Not a problem as a burst option, but more of a longer fight resource management problem where they might need to just chill and recharge mp mid fight.
    For 1- most healers don't currently spam heals, we try to heal as needed. Also, I wouldn't want the same skills for every healer. For (2) So you want us to heal efficiently, so that means our DPS is going to be limited? We need to overheal to DPS in some cases? (3) So everything stops because healers run out of MP? Wasn't this a thing 20 years ago? I could understand managing mp, but stopping? No.
    (2)

  2. #2
    Player
    kaynide's Avatar
    Join Date
    May 2014
    Posts
    2,881
    Character
    Kris Goldenshield
    World
    Tonberry
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by IDontPetLalas View Post
    For 1- most healers don't currently spam heals, we try to heal as needed. Also, I wouldn't want the same skills for every healer. For (2) So you want us to heal efficiently, so that means our DPS is going to be limited? We need to overheal to DPS in some cases? (3) So everything stops because healers run out of MP? Wasn't this a thing 20 years ago? I could understand managing mp, but stopping? No.
    1) I did not say everyone got the same skills; rather each kit would have its own gimmick (more in line with lilies/sage stone), but much less of what we already have. Everyone has the cure 1 and cure 2 and AoE cure and better AoE cure and 3 different AoE cures that can pop whenever. My point was resource management over just being able to spam. Aka spamming would get you into trouble, which ideally wouldn’t be happening. What’s the point of having mp and cast time delays to if you basically don’t have to use hard casts it for healing? To spam holy?

    2) only if you are thinking 1 heal yields 1 dps skill; lilies are a good way to visualize this- as long as someone is recovering HP, the healer is gaining some kinda resource, which is used to dps. It need not be a one off ability, but maybe the start of a chain a la paladin’s 90 sword thing. Or resources for something akin to Miasma/miasma related dps. Alternatively when a shield has been consumed (see adderstone), up these stones are not necessarily used for 1 shot heals, but also dps, having the healer choose to spend it all on dps, or keep 1 or 2 in reserve.

    3) again, you wouldn’t run out of mp unless you were wasting it/casting carelessly. And if so, yeah, you would need to back off a bit and let your mp recharge for a sec while tanks paying attention pop defensive cooldowns.

    Dunno, I just liked how complex things were in HW. Like 2 deaths in a boss fight and you could be in serious trouble with low mp and serious teamwork. Now? I rarely see less than 50% mp u less I’m spamming AoE dps in something like Eureka Orthos.

    Just my opinion, mind you, I def see your concerns with hard stops mid fight/dungeons etc, which wasn’t my intent.
    (0)

  3. #3
    Player
    IDontPetLalas's Avatar
    Join Date
    Oct 2020
    Posts
    1,419
    Character
    Alinne Seamont
    World
    Goblin
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by kaynide View Post
    1) I did not say everyone got the same skills; rather each kit would have its own gimmick (more in line with lilies/sage stone), but much less of what we already have. Everyone has the cure 1 and cure 2 and AoE cure and better AoE cure and 3 different AoE cures that can pop whenever. My point was resource management over just being able to spam. Aka spamming would get you into trouble, which ideally wouldn’t be happening. What’s the point of having mp and cast time delays to if you basically don’t have to use hard casts it for healing? To spam holy?

    2) only if you are thinking 1 heal yields 1 dps skill; lilies are a good way to visualize this- as long as someone is recovering HP, the healer is gaining some kinda resource, which is used to dps. It need not be a one off ability, but maybe the start of a chain a la paladin’s 90 sword thing. Or resources for something akin to Miasma/miasma related dps. Alternatively when a shield has been consumed (see adderstone), up these stones are not necessarily used for 1 shot heals, but also dps, having the healer choose to spend it all on dps, or keep 1 or 2 in reserve.

    3) again, you wouldn’t run out of mp unless you were wasting it/casting carelessly. And if so, yeah, you would need to back off a bit and let your mp recharge for a sec while tanks paying attention pop defensive cooldowns.

    Dunno, I just liked how complex things were in HW. Like 2 deaths in a boss fight and you could be in serious trouble with low mp and serious teamwork. Now? I rarely see less than 50% mp u less I’m spamming AoE dps in something like Eureka Orthos.

    Just my opinion, mind you, I def see your concerns with hard stops mid fight/dungeons etc, which wasn’t my intent.
    Thanks for returning with the clarification, I think I get a better idea of your concept now, I'd say it's a bit rough around the edges but you have some good points.
    (0)