Quote Originally Posted by Nikoto View Post
DRK is the problem imo, not DRG.

I think the pull in shit needs to be gotten rid of, it's far too obnoxious to deal with and has way too many ridiculous obviously unintended uses, which we've seen on Borderlands when it was playable and on Rival Wings with the train, too.

My real opinion however is to remove DRK from PvP, obnoxious job with nothing fun about it to play with or play against.
Ah yes, gatekeeping people's job regardless of intention of the player, love the idea. /s

If we are going to be smart and say "get rid of the pull" then pray tell what other playmaking ability should DRK get? Take Salted Earth out and its basically now just a Plunge bot for heal reduction. DRK is a problem in FL purely because there is no limit to how many targets Salted Earth can pull simultanously. I really want to hear a suggestion rather than another "uuuuugh DRK broken, ban it or delet Salted" what DRK should have in place of Salted Earth.

DRG is a problem on both FL and CC, it has an unforgiving damage output both with their Limit Break as well as their general burst (which is about half the power of the limit break, on a 20-25s cooldown) with minimal risk tied to it thanks to Horrid Roar, Elusive Jump and their own LB giving them iframes + a 24k shield after. And even if we ignore the dmg of DRG, apparently AST squads with Macrocosmos is a new favourite to do a ton of AOE damage against deathballing alliances.

You wanna know how to fix Frontlines? Here, let me tell you:

1.) Change how Limit breaks charge, don't let them charge for free just because you exist while scratching your head.
2.) Take every single action with AOE damage in this game, reduce the damage past the 5th target by -80%/-90% (including the power of DRK's pull-in) and keep actions otherwise the same, because frankly Salted Earth is only as OP as the amount of players it is allowed to suck in.
3.) Change Macrocosmos' damage to 8000, make Gravity II (non-doublecast) 12000 to keep their burst potential roughly the same, slightly increase their 5y AOE damage output over time and nerf their 15y pseudo nuke.


Anyhow I'll happily hear suggestions about Salted Earth.