The pull is fine in a vacuum.
Gets annoying when you get pulled 3-4 times in a row. DRK stacking is getting more and more popular.
But that applies to lots of things, so eh. Gotta deal.
The pull is fine in a vacuum.
Gets annoying when you get pulled 3-4 times in a row. DRK stacking is getting more and more popular.
But that applies to lots of things, so eh. Gotta deal.
The response is always "DRK isn't broken. You just have to plan battles around them." If you lag and it gets through then your whole team is wrecked by a one person catastrophe. More often than not, it gets through because initiating is faster than reacting. No other job gets that sort of treatment.
Ban every job its literal garbage this expac outside of CC
Could they add a pull in resist after the first pull? It's pretty annoying to escape the first only to be pulled in 3 and 4 times
They could, not only for Knockback/Draw-in but also all other forms of crowd control. Prior to 6.1 suffering from crowd control would give you 10 seconds of being unaffected by the same debuff in a row. Knockback & Draw-In counted as one and worked the same.
They could make this a feature in Frontlines and possibly Rival Wings again.
Man, l just gave up at this point. I just dream walk and get my roulette bonus. If l want to have fun, 5v5 is what l do.
People in here saying DRG and DRK spams can be countered 'easily' are being extremely disingenuous or simply do not care. Most likely the players that are queuing with friends doing it. lol
You can say you do not want it nerfed without the pretending. Nobody will be mad at you but drop the faced. You know it's busted.
99.99% chance probably a Titanman alt
I think they either need to flat out nerf Skyshatter in general. There's no reason an AoE should have the potency almost equivalent to a Marksman's Spite at the epicenter and the same Bahamut's Megaflare in the remaining area, which can be damage boosted with one of their own skills. AND they get massive shield's. To even force the enemy team to guard is such a powerful ability in general, even if it just hits guarded enemies, because you can play around that with any CC LB, like WAR's, RPR's or DNC's, and then go for your kills. I'm unsure what they can really do for Salted Earth. Maybe even just replace the bind with a heavy in the AoE and/or make the draw-in radius smaller. Unsure what they'll do in the end, but here's to hoping they finally make some good changes and not buff/nerf some job that really doesn't need them.
An Invisible Hat Enthusiast...who isn't enthusiastic about no hats...
Big Hrothgar enjoyer.
SE: we deserve it!! Don't keep us in an eternal alpha phase!
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