For context, the Series EXP gained in Crystalline Conflict for winning versus losing is quite similar: 900 EXP for winning and 700 EXP for losing. Only a difference of 200.

This has led to players purposefully griefing and/or refusing to participate in the match in order to "guarantee" a loss for "quicker" EXP gain. It is incredibly frustrating when you just want to play the game.

A few solutions come to mind:
  1. Without nerfing the EXP gain from a loss, they could slightly increase the EXP for winning to increase the difference in EXP (something like 1050 Series EXP to make it a 50% difference, therefore every 2 wins is equivalent to 3 losses).
  2. I assume something is done for players who are ONLY AFK'ing, but that cheat detection needs to be extended somehow. This is obviously the much harder solution, as it would require some system that would be able to differentiate a griefing player from one who does not know what they are doing.

Any and all discussion is welcomed and encouraged, I don't really post here but I love PvP and would love to see it being played properly.