My god, you people are desperate for your gotchas.
To be PRECISE, I've been told it CANNOT be the solution because it can't be done. It would require changing literally - not hyperbole, LITERALLY - every last encounter in the game's entire history, and that doing so cannot be done in any way that wouldn't make parties fail content left and right as novice healers would be completely incapable of dealing with the damage, and that the damage would, with our present healing kits, require insane amounts of damage at an extremely high pace to actually tax the kits.
If you don't use "impossible" to describe that, I'm not sure what word you would use. But that sounds like "impossible" or "effectively impossible" to me.
Anyway, if you're going to pull a Sabezy, you can be put in the /ignore as well. I'll just take Thurmnmurmn's advice and not engage with the heckling.
No, but I suspect we're arguing about different things, and I'm uninterested in trading insults. When you are ready to NOT do that, hit me up.
Breaking my ignore for a moment to say "see above".
Saying it cannot be done is effectively the same as saying it's impossible. Saying the damage required would be too much for anyone to deal with is also pretty close to saying it's impossible. Saying every single encounter would have to be redone and that the Devs will never do this is also pretty much saying it's impossible.
I'm not sure what you'd call that, but to me, when people tell me something CANNOT be done, that sounds like saying it's impossible. "Acshually...!", no, no "acshually". "won't happen doesn't mean it's physically impossible" is irrelevant. Won't happen means won't happen. Won't happen means impossible. There's no reason to parse it: That's the argument that has been made over and over again.
"We can't make up the boredom with healing because the healing required to stress our kits would be nearly constantly one-shotting the entire party, novice healers would be completely unable to deal with that, parties would wipe constantly, raid teams would break apart, and the devs would have to redo every encounter in the game...so the only solution for our boredom and 'bad healer design' is to have more DPS actions."
That has literally been used before, including in this thread, as an argument. I'm pretty sure even you have used some version of it. I also wasn't passing judgement. I was accurately stating that I have been told in no uncertain terms this is a thing that cannot be done successfully - in other words, it is impossible and cannot be the solution to our problem.
So the ultimatum given is "more DPS actions or nothing/no change", and of those two, I would choose "no change". We need a third option. The entire reason I push the 4 Healers Model all the time is because it IS a third option, but setting it aside, it has absolutely been the argument of the "more DPS buttons" side that "more healing" is not a valid solution or, at best, can only be a partial solution and would still require more DPS buttons alongside it to make up the gap.
I don't know why you guys are insisting this isn't true now when it's been one of the main arguments used to advocate for more DPS buttons for quite some time here.
Annnnd now I'm ignoring you.
That isn't true, we both know it's not true, and you think that attacks and slander - completely devoid of any actual argument - is now a good argument. So I'm taking Thurmnmurmn's advice and just not engaging.
Okay, I'm confused: Is it impossible or isn't it?
I was just accused of hyperbole for saying this was impossible, but here you are saying it's...impossible, citing no one giving a valid mechanical proposal of it as evidence of it being impossible.
/sigh
At the risk of sounding like a child: No, you are.
If a gap of 0-10% is negligible, than picking 1% instead of 3% or 10% shouldn't matter. If 10% is negligible, how is 1% "not enough" when 10% isn't significant? That makes no sense. That's like a person saying $1.99 is basically $2, but $1.95 is clearly not. That makes no sense.
And no, Ty is being an [expletive deleted], and so I'm not going to entertain you doing the same, either. But, unlike him, you've engaged in actual discussion here, and I still have a question I wish you'd answer.
Legitimately, because I think it's a far better line of discussion than ANY of the rest of this nonsense - an answer to the question I asked you before:
I'm not asking to make some point or attack you or anything. I'm genuinely trying to figure out what specifically you loved about SB Healers so I can actually try to think of compromises that would offer you that. Would you please offer an answer to those questions. The "what you loved" one specifically? Please?
Okay, an actual post that isn't heckling. Thank god. I can work with this.
Keep in mind, I speak mostly from a WHM perspective at the time. When ShB hit, we were elated. After sucking for the better part of two expansions, the Job felt REALLY good to play. I've yet to find someone complaining about Misery even to this day in terms of feel and the mechanic being good (the only complaint about it was in 6.0 since it didn't get a potency bump to keep up with Glare, which was fixed in 6.1). While SE was promising "more healing needed in encounters" even back then, at the time, no one cared. It felt good to play and "More blood for the blood lily!" chants rang throughout the land.
SCH...was a different story. AST, too. But WHM was not.
Keep in mind my position has never been not to change those two to address those issues. At any point. WHM's problem has always been its identity doesn't make sense in FFXIV of having powerful, efficient heals...and even if it DID, AST's heals are just as powerful and MORE efficient in both HPS and HPM, and also being able to be a Barrier Healer for 20 seconds out of every 2 mins. But in terms of the general play, it's far more dynamic than the other three. Recall when we broke down the healer rotations and found, to the shock of everyone (that almost instantly faded to "Ooooh, yeah. Yeah that does make sense..."), WHM is the least "Glarespamy" of the Healers, with SCH actually being the worst offender, insult to injury from its fall from once being the most DPS involved of the healers.
The problem is that not everyone IS dissatisfied with healer design now. So the discussion cannot be only "what would satisfy the people dissatisfied" with no real concern for the people who aren't in that group and are having to give things up and having nothing left for them. Solutions MUST account for both positions, and most proposals have not been. It's always "Well, this wouldn't work because the people bored might still be bored..." never "Well, THAT wouldn't work because the people currently happy would be unhappy". Why do they not matter? "Because no one cared when SCH's were gutted!"? That's not true at all. Moreover, two wrongs do not make a right anyway, even if that was true.
Also, forgive me, but I find it funny you're saying "It has been said multiple times at this point" when I just got accused of hyperbole by mentioning it. Note I didn't say "at all". I said "replace downtime with healing".
I also don't think we need an expansion of DPS tools "to find the healer role sufficient". To some people, it's already sufficient. To some to whom it is not, more GCD healing WOULD make it sufficient. But there ARE some to whom it still would not be. So it's clear we need to have some Healer Job option with more DPS options to be sufficient for those people.
The problem is, we can't do that with ALL the healers, since that would then break the first two groups.
An all of the above approach seems more in order.
You once before took the opposed extreme position to my own - in exasperation - of wanting SGE to be this thing so you'd have at least _A_ Healer Job you could enjoy playing. This is the way I've felt for two years grappling with you on this asking for at least _A_ Healer Job that I could enjoy playing - and though I still believe WHM makes the most sense, recall I said at various points any of the others and, at one point, ANY of the others. So you recognize the feeling of being isolated on an island and wanting just SOMETHING to cling to. I'm not sure why you can't extend this to the people opposed to you, but at least the concept exists in a way you understand it.
What I don't understand is why, when you in desperation would ask "Can I just have ONE?!", you would reject "How about we give you THREE?" with "No! Unless I get all FOUR, it doesn't count."
When you've already been at the rock bottom point of "Can I just have SGE?", I don't understand why you'd then reject "How about we give you SCH, AST, and SGE?"
This is a pretty fair idea, though it would vary wildly between healers.
For example, Assize as a GCD (if we're talking the heal) would basically be Medica. Tetragrammton as a GCD already exists, it's Cure 2. Or Afflatus Solace, if you have a Lily. (Technically Cure 2 upgrades to do 100 more potency, but you get the idea). I do support this, don't get me wrong, but there are some oGCDs that would just go away (which...would be fine) because they're identical to a GCD the Job already has.
Piety as a sort of Det for healing Spell Speed is kind of a novel idea. Hadn't heard that one before, but it's interesting to at least think about...



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