Quote Originally Posted by Rithy255 View Post
Barely any DPS Jobs (outside role actions) have "party mits" in the first place, I like party mits and utility personally not every DPS should offer them outside role actions, Tanks? It's already kind of their job to provide support and utility outside of taking hits, tanks are already "boring DPS" as it is, I think they need to actually focus more on tanks utility while also making their combat less stale.

Your second point here is the actual issue, Theirs not enough damage in fights in general, but more then that healers have too much OGCD's, both Healers for one shouldn't be able to keep 100% DPS uptime, The Trade off on DPS having utility advantages should be A: Makes the healers life easier B: can save healer GCD's for attacks, Obviously in current design Utility isn't that useful as it should be, but that's down to healer design, DPS higher actually doesn't matter as much as people make it out It only really matters in Speed clears of in situations where the DPS check is harsh, The problem is DPS wins by default with how little you really need utility currently. I'd argue making it so healers having to GCD heal also helps healers quite a lot gameplay wise, because it would be cool to actually fit in DPS while you have to make a choice when to heal and when to damage.

Even if you took all the "raid" wides out, Healers would have still way too much OGCD options. Personally I want to play a game where Jobs actually help each other... a team based game. But that can only really happen if we focus on fixing healers first, If almost every DPS became a selfish job then no DPS would be a selfish job which just sort of makes the game bland when we're already in a very bland state currently.
As I'd mentioned in other threads, the majority of issues with the healer role aren't from the jobs themselves and are more a compounded result of numerous changes they've done to the game claiming to make it more "accessible" paired with oversimplification done intentionally to make the role easier to play because they apparently thought at some point that people didn't play healer role jobs because it was hard. Almost like they never did any research into MMORPGs in general including the 2 other SE entries FFXI and DQX and realize that Tank and Healer jobs/classes are always minorities in the player base unless said job is found to be horrendously OP like the Accretian Mercenary in RF Online which upon kitting out top tier gear I could tank 400 players + a pile of support NPCs during their big 3 faction war events and not die once during the entire thing even when they dropped a tactical nuke on my head.