
Originally Posted by
Rithy255
Barely any DPS Jobs (outside role actions) have "party mits" in the first place, I like party mits and utility personally not every DPS should offer them outside role actions, Tanks? It's already kind of their job to provide support and utility outside of taking hits, tanks are already "boring DPS" as it is, I think they need to actually focus more on tanks utility while also making their combat less stale.
Your second point here is the actual issue, Theirs not enough damage in fights in general, but more then that healers have too much OGCD's, both Healers for one shouldn't be able to keep 100% DPS uptime, The Trade off on DPS having utility advantages should be A: Makes the healers life easier B: can save healer GCD's for attacks, Obviously in current design Utility isn't that useful as it should be, but that's down to healer design, DPS higher actually doesn't matter as much as people make it out It only really matters in Speed clears of in situations where the DPS check is harsh, The problem is DPS wins by default with how little you really need utility currently. I'd argue making it so healers having to GCD heal also helps healers quite a lot gameplay wise, because it would be cool to actually fit in DPS while you have to make a choice when to heal and when to damage.
Even if you took all the "raid" wides out, Healers would have still way too much OGCD options. Personally I want to play a game where Jobs actually help each other... a team based game. But that can only really happen if we focus on fixing healers first, If almost every DPS became a selfish job then no DPS would be a selfish job which just sort of makes the game bland when we're already in a very bland state currently.