Quote Originally Posted by mallleable View Post
I mentioned this in the 'boring dps rotations for healers' thread, but I wonder what it would be like if when a boss does an attack that also applies damage over time, that mitigation buffs/debuff no longer affect the damage over time component placing more responsibility on the healers. Overall I do think that mitigation buffs/debuffs are bit too strong/prevalent.
Cloud of Darkness actually applies a DoT to the tank with it's basic attacks. This seems to cause the majority of tank deaths I see during that fight since shield mitigation is limited at that lvl range and normal mitigation doesn't help with it. So if the healers lapse in paying attention the person tanking hits the floor due to being punched and DoT tic'ed at the same time.